The Carmack & The DOOM
by Steve Gibson, Sep 21, 2000 3:58am PDTThe final part of the interview with The Carmack about The DOOM and other topics is now online to check out. A lot of the Q&A is pretty interesting stuff, but above all other answers given by The Carmack I chose this one to be the most insightful and informative:
VE: Support for bump mapping? If there is, can you expand on that? Is it artist produced bumpmaps, or procedural? The Carmack: Oh, yes.Also, JohnnyC made a post to /. about the Unreal visibility algorithm
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again




Comments
Thread Truncated. Click to see all 10 replies.
I look forward to taking it up the ass from him every night
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
how can everyone not love this man? aahh....he's the greatest.
yes, i'm a carmack fanboy. if anyone in this industry deserves it, it's him.
Thread Truncated. Click to see all 9 replies.
Interesting choice of words from the man who likes to anthropomorphize code. There's a masters thesis waiting to be written based on Carmack's views. :)
Alas, the only thing "pathological" about id's level design of late has been its ability to inspire suicidal boredom.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 3 replies.
So Like.. Matrox is still in the game? Still haven't seen a card that can do the mapping as well as the G400 could.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
-Ze BFF d00d
Thread Truncated. Click to see all 2 replies.
Features-Schmeatures. We'll believe it when we see it Carmack
Designer Epic MegaGames
Here is a summary of the update made:
"Uh, I must have been on dope the day that I wrote this question for Apache and Voodoo Extreme for their Carmack interview. I didn't finish the question. Crunch mode has a way of draining the brain. The question came across as such:
>>The climate for a successful FPS has changed dramatically since Doom first hit the market. As great as Doom was, any game that comes out now and features 40 hours of mindless shooting with key/door/switch puzzles will be ravaged in the press and sales will suffer. Half Life didn't just raise the bar for SP FPS gaming, it destroyed it, and with the possible exception of System Shock 2 and Deus Ex no game has come close to capturing the public's heart...and gaming dollar.
I meant to finish it with something like:
>>Id is infamous for keeping "lean and mean" with their development team. How do you plan on competing with the raised bar of SP focused FPS gaming with such a lean and mean team now that gamers expect so much more?
There.
Now, I'll get back to my crackpipe. :P "
:D epic guys smoking crack, no wonder!
...which is a very good thing.
And with his beta testing, in case anyone from id software reads this: make your beta test a totally separate game from the actual one. Different monsters, different levels, and only one weapon that won't be in the real game (pee shooter or something.) I don't want to see the real game until it's installed fully on my hard drive.
Thread Truncated. Click to see all 15 replies.
Yawn!
Thread Truncated. Click to see all 2 replies.
http://slashdot.org/comments.pl?sid=00/09/20/2020210&cid=77
Thanks!
-Lex
if id fuck this up, i will be eternally vengefull, they've allready taken on a mammoth task they had the option of leaving alone but they decided to ca$h in on the old name
they are make or break on this one - maybe not for profit, but respect.
Thread Truncated. Click to see all 1 replies.
*heads of to take a shower*
Thread Truncated. Click to see all 2 replies.