The Flame in the Flood washes onto PC and Xbox One in two weeks

Survival will mean more than resource management in the debut effort from The Molasses Flood. It'll also mean braving the rapids, as The Flame in the Flood debuts in two weeks.

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Surviving the harsh conditions of the wilderness is already difficult as it is, especially when would-be survivors have to constantly stay on the move. Now imagine how much harder it gets when rafting is thrown into the equation. That's the premise behind The Flame in the Flood and yesterday, developer The Molasses Flood (comprised of former developers for BioShock, Halo, Guitar Hero and Rock Band) announced the game's official release date.

After a lengthy stint in Steam Early Access, the wilderness survival game is now set to officially launch on February 24. For those that haven't had a chance to try the game out, the game centers around a young girl and her faithful dog living in post-civilization, attempting to simply survive for as long as possible. Resources are scarce across this procedurally-generated landscape, so they'll frequently have to hop aboard their raft and navigate the harsh rapids towards their next destination. They'll also need to build campfires as night falls to ward off the dangerous wildlife that lurk in the shadows.

The Flame in the Flood follows the formula of several survival games that come before it, with Don't Starve coming to mind immediately. Having tried it prior to last year's E3, the rafting portions of the game add to the formula substantially. They're difficult to master and add to the stress factor that much more, since hitting walls can cause injury or even death.

Those that attempt to survive the harsh conditions of The Flame in the Flood will need to know what they're in for, so The Molasses Flood has helpfully provided a video below. The Flame in the Flood arrives in two weeks on PC, Mac, and Xbox One.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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