Descent co-creators announce 6DoF spiritual successor, Overload

Overload appears to be what we imagine Descent would look like in 2016.

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The co-creators of Descent have announced Overload, a spiritual successor to the iconic series which was very popular in the mid 90’s.

Overload is expected to feature intense single-player action delivered in a 6-degree-of-freedom shooter with 15 levels to complete. The game will have over a dozen robot types and three massive bosses, which will be easier to defeat as your ship will have a total of 12 upgradeable weapons. If you feel the robots you go up against are a bit too easy, there appears to be a difficulty option for all players as there will be a total of five difficulty levels to match with the player’s abilities.

Overload will support fully customizable joystick, gamepad, mouse and keyboard controls, which is certainly welcome as you need to be comfortable in a 6-DOF game in order to get anywhere.

Overload will be launching on Kickstarter on February 10 and will be looking to raise a goal of $300,000, which is pretty realistic considering some other crowdfunding games have asked for well above that amount. If it becomes successful, we should expect Overload to release on PC, PlayStation 4, and Xbox One.

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From The Chatty
  • reply
    February 9, 2016 2:18 PM

    Daniel Perez posted a new article, Descent co-creators announce 6DoF spiritual successor, Overload

    • reply
      February 9, 2016 3:38 PM

      Er... which co-creators? Who is this?

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      February 9, 2016 5:39 PM

      But.... I thought the people who made Descent were basically making Descent: Underground?

      Oh well, Underground seems to be focused on multiplayer, so if these guys focus on single player, maybe that's a good thing.

      • reply
        February 9, 2016 5:51 PM

        [deleted]

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          February 9, 2016 6:07 PM

          Interesting, 4 of those 5 were on Star Citizen apparently.

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            February 9, 2016 9:36 PM

            No, all 5 were.
            When the main Cloud Imperium Games office moved from Austin to the LA area, these guys elected to start their own company, rather than relocate, as their senior producer jobs would have required them to be in california.

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          February 10, 2016 8:26 PM

          Interesting... I have to admit that the video for this reminds me a lot of the old Descent which I loved so much.

          I might have to back this one. Man... I'm just trying to imagine what a trip Descent in VR would be!

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      February 10, 2016 12:50 AM

      hmm web page www.playoverload.com doesn't go anywhere useful yet.. kickstarter page still coming too I think

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      February 10, 2016 2:57 AM

      Good stuff, I'm down for this. Next up, Freespace 3. Yes, I'm a stuck record on this, blow me

      • reply
        February 10, 2016 5:30 AM

        I'll subscribe to your newsletter, Freespace needs another entry.

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          February 10, 2016 5:52 AM

          With the recent resurgence of the genre I'm surprised we don't have it or a spiritual successor coming - tense, shit-goes-wrong-then-gets-worse action space combat hotness with miles long capital ships, nebulae, beam weapons, frantic radio chatter... UUNGHGNHGNNHNNNN

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            February 10, 2016 6:21 AM

            Volition may not have the folks left who are interested, plus Deep Silver may not want to put up the money. At this point I'd almost want the IP sold to a small dev shop to see if they could Kickstart it.

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              February 10, 2016 9:13 AM

              Oh I doubt we'll see it from Volition. I'd like some of the original team to get together with a new outfit to do a spiritual successor.

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                February 10, 2016 9:15 AM

                Since we're dreaming, let's merge Freespace tech and scale with the Privateer universe.

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      February 10, 2016 5:51 AM

      YES! I can handle another game like descent, those games were classic in the 90's.

    • rms legacy 10 years legacy 20 years mercury super mega
      reply
      February 10, 2016 11:15 AM

      Backed. They deserve all the good things. And I am really angry with Interplay for screwing up this license and not paying it's creators.

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