Psychonauts 2 first story details revealed

Double Fine's Tim Schafer took part in a Reddit AMA earlier today, discussing the upcoming Psychonauts 2 and revealing some early facts about the game's story.

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Psychonauts 2 has reached its crowdfunding goal and is now on the road to development. There's much work ahead, but Double Fine CEO Tim Schafer took some time to speak to the Reddit community earlier today, offering up some tidbits on the game, including the game's first story details.

"In Psychonauts 2, Raz will finally get to go to Psychonauts headquarters--his lifelong dream," Schafer says during his Reddit AMA. "There he can see Sasha and Milla in their natural environment--international espionage. But he finds several things strange about the organization. While Truman Zanotto was missing, several changes to the direction of the organization were made by his second in command. Funding was cut from traditional psychic research and peacekeeping, and redirected to unorthodox, fringe endeavors, including the discredited practice of necromancy. Raz soon uncovers sinister things at work in the shadows of Psychonauts headquarters, including double agents and evils of the past. Raz's own family history plays a pivotal part in the story, and Raz must confront the roots of the curse placed on his family once and for all. And also deal with this whole 'girlfriend' term and what it really means."

Schafer adds elsewhere in the AMA that the game will take place shortly after the events of the original Psychonauts (hours, as a matter of fact), with Raz getting a mix of old and new powers. He also explains the origins behind the original game's Meat Circus stage, the game's art style, and the vaguest of acknowledgements in regards to potential multiplayer.

The full Reddit AMA can be found here.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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