New Mighty No. 9 gameplay trailer highlights its multiple game modes

Boss Rush. Challenge Mode. One-Hit Death Maniac Mode. Expect to get a lot out of Mighty No. 9.

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Deep Silver has released a new trailer for Mighty No. 9 that highlights all of the different game modes players can expect in the title when it launches on February 9.

The “Bring It” trailer shows off Mighty No. 9’s Boss Rush, Challenge Mode, One-Hit Death Maniac Mode, and online Co-op challenges. All of which have been implemented in order to make the game fun, challenging, fun, replayable, and, of course, fun. The new trailer also shows off a montage of various in-game visuals, which all look exactly as you’d expect Mighty No. 9 to look.

After being delayed over and over and over again, we certainly hope Might No. 9 ends up being a fun experience when it’s released in February. It would be a shame if all of these delays ended with a sub-par game, which we always hate to see around here.

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From The Chatty
  • reply
    November 30, 2015 9:19 AM

    Daniel Perez posted a new article, New Mighty No. 9 gameplay trailer highlights its multiple game modes

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      November 30, 2015 12:51 PM

      How this game can get worse and worse every time I see is beyond me :(

      I can go as far to say this game looks like complete shit, I regret back it on KS for all the millions it got and all the time it took and how bad UE4 looks etc etc this is just a sad story now.

      I like to think it never happened, well I can say they sure got me with that concept art :

      https://ksr-ugc.imgix.net/assets/000/876/919/a1d0e45fc7a68f4c962f2ebcd7a2210c_original.jpg?v=1377909641&w=680&fit=max&auto=format&q=92&s=39e8a9fe4c0bbc2081cf46fcc96725e0

      Why it does not look like the concept art is beyond me, man it just makes me sad.

      Greg you should do a episode of things that suck on Mighty No. 9 it sure as hell was not worth 4 million dollars that is for sure.

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        November 30, 2015 12:57 PM

        Everything about the game looks bland and uninspired. It seems more like an amateur platformer demo than what's supposed to be a polished Megaman-inspired game.

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          November 30, 2015 1:08 PM

          Exactly ^^^ this, man it could of been amazing :(

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        November 30, 2015 1:18 PM

        they didn't just get 4 million:
        "On July 6, 2014, there was another crowd funding campaign for bonus content. The first stretch goal is to raise $200,000 for full English voice acting in the game.
        On October 30, 2014, Comcept asked via their kickstarter page for an additional $198,000 to complete a DLC stage introducing Beck's rival: Ray."

        lol...kickstarting a DLC.

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          November 30, 2015 1:36 PM

          OMG wtf!? that is insane I had no idea :( this is brutal.

          Man what I could of done with this game with my game engine and some more people it would of been crazy.

          I could of easily hit that concept art target and made it even better, shit with only one good hired 2D artist (or 3D person we could of pre rendered assets and then juiced it with my real time lighting, FX etc) the game would of been bananas when I would be done with it.

          Ah I got to move on it hurts too much.

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          November 30, 2015 4:47 PM

          voice acting? in a megaman game? did they learn nothing from the PS1 era?

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        November 30, 2015 3:20 PM

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        November 30, 2015 4:48 PM

        [deleted]

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      November 30, 2015 1:14 PM

      i hate..HATE..the 'dash into enemies to kill them' conceit in this game. All the gameplay videos where they show people playing the actual game look dreadfully boring.

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        November 30, 2015 3:21 PM

        im not sure i like it, but is it similar to Zero's sword slash?

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      November 30, 2015 2:05 PM

      From all the videos I've seen and been keeping track of, that combo system seems completely unnecessary and clutters the screen. It seems to add unneeded bookkeeping to a game where all I want to do is shoot robots and not die. Was there any explanation on what that system is? There has to be some gameplay thing other than more points.

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      November 30, 2015 3:30 PM

      Happy I didn't back it.

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      November 30, 2015 4:09 PM

      How many years has this been in development? How many people are working on it? It's not an overly complex game, it's not vanillaware tier visuals. Why does it take so much money and time to make a game that a moderately experienced 3-4 person indie team could develop in half the time for a fraction of the budget?

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      November 30, 2015 4:51 PM

      that is such a dreadful trailer. my goodness.

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