AMD And Intel Internet Test
by Maarten Goldstein, Sep 13, 2000 12:28pm PDTChris Tom of AMD Zone pointed out that a part of ZDNet's Windows ME review has a section related to Internet benchmarks, where it's funny to see that the Athlon 850 beats the Pentium3 866 on quite a few points. As you might remember, the Pentium3 was introduced hailing several features of the CPU, one of which was that it would make the Internet faster (something that will be included with the Pentium4 ad campaign as well).
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Comments
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those pics of the new Unreal engine are fuckin' bad.
[revolver]
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Bu the Athalon still slaps the Pentium 3 around like a little bitch.
4hours of work from a guy who says himself that he doesn't know shit about opengl nor unreal tech produces more than epic can in years? HOW ABUOPT SUM MOER NALI HAELANG FRUIT UNRAELE HAHAHA!
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So basically Benchmarks are useless on Windows ME... great...
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4 hours of work by some random guy let all the geforce users have a much nicer looking game (supposedly faster too)
LAME.
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========================================================
Mini FAQ:
It doesn't work for me!?
- Support questions > /dev/null
What source code is it based on?
- Its based on the Loki source code.
Why do I need to run path 402 it is old?
- I have only run it on patchlevel 402 since that is the only OpenUT source I have found. Send me newer files and I might update it.
I can't install it
- To install: install UT+patch 402+Detailed textures from the second CD and replace the OpenGlDrv.dll located in the system directory with my updated Dll.
Do I need to change any settings?
- Set UT to use OpenGL rendering.
- Edit the OpenGLDrv.OpenGLRenderDevice section of your unrealtournament.ini file to at least contain "UseS3TC=1". There is a sample in the readme.
It doesn't work for me!?
- I have only tested it on my machine: PIII 550/256Mb RAM/Creative Labs Geforce DDR. (and yes it works, (on my machine that is)) ;-)
Have you benchmarked it?
- No, but it runs at acceptable speeds.
Any known bugs?
- There are some gamma troubles on my machine.
How long did it take you to do the work?
- It took me ~4 hours to do the work.
Are you a graphics guru?
- I am/was not very familiar with the OpenGL API nor the UT engine.
Other?
- It looks good!
- Feel free to fiddle around with settings and report them on the UT forum.
[September/12/2000] Fredrik Gustafsson - gzon@hotmail.com
- Pang Pang
Appendix A. A sample OpenGLDrv.OpenGLRenderDevice section
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
MinLogTextureSize=0
MaxLogTextureSize=10
MaxLogUOverV=10
MaxLogVOverU=10
UseZTrick=0
UseMultiTexture=1
UsePalette=1
DoPrecache=1
ShareLists=1
AlwaysMipmap=1
UseS3TC=1
UseModulatedGamma=1
UseGammaExtension=1
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http://ina-community.com/forums/showthread.php?threadid=63462
where they talk about it. It's basically a port of loki's opengl code to windows. It lets geforce owners use S3TC (something epic should have done a long time ago).
Looks pretty cool.
Performance with 64mb and GFDDR was closer to when I had my i740 in there.
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well i havent seen this yet, but im about to go find out :-)
http://d1o72.telia.com/~u84406792/
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*passes out*
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What a freaking joke.
[revolver]
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"The Athlon Renders Your Porn Faster!"
Which lie would you buy? :)
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wabba wabba wabba...
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SHUT IT KLERCK!