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AMD And Intel Internet Test

by Maarten Goldstein, Sep 13, 2000 12:28pm PDT

Chris Tom of AMD Zone pointed out that a part of ZDNet's Windows ME review has a section related to Internet benchmarks, where it's funny to see that the Athlon 850 beats the Pentium3 866 on quite a few points. As you might remember, the Pentium3 was introduced hailing several features of the CPU, one of which was that it would make the Internet faster (something that will be included with the Pentium4 ad campaign as well).




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  • nreal Tournament S3TC enabled OpenGL renderer for Win32
    ========================================================

    Mini FAQ:

    It doesn't work for me!?
    - Support questions > /dev/null

    What source code is it based on?
    - Its based on the Loki source code.

    Why do I need to run path 402 it is old?
    - I have only run it on patchlevel 402 since that is the only OpenUT source I have found. Send me newer files and I might update it.

    I can't install it
    - To install: install UT+patch 402+Detailed textures from the second CD and replace the OpenGlDrv.dll located in the system directory with my updated Dll.

    Do I need to change any settings?
    - Set UT to use OpenGL rendering.
    - Edit the OpenGLDrv.OpenGLRenderDevice section of your unrealtournament.ini file to at least contain "UseS3TC=1". There is a sample in the readme.

    It doesn't work for me!?
    - I have only tested it on my machine: PIII 550/256Mb RAM/Creative Labs Geforce DDR. (and yes it works, (on my machine that is)) ;-)

    Have you benchmarked it?
    - No, but it runs at acceptable speeds.

    Any known bugs?
    - There are some gamma troubles on my machine.

    How long did it take you to do the work?
    - It took me ~4 hours to do the work.

    Are you a graphics guru?
    - I am/was not very familiar with the OpenGL API nor the UT engine.

    Other?
    - It looks good!
    - Feel free to fiddle around with settings and report them on the UT forum.

    [September/12/2000] Fredrik Gustafsson - gzon@hotmail.com

    - Pang Pang

    Appendix A. A sample OpenGLDrv.OpenGLRenderDevice section

    [OpenGLDrv.OpenGLRenderDevice]
    Translucency=True
    VolumetricLighting=True
    ShinySurfaces=True
    Coronas=True
    HighDetailActors=True
    DetailTextures=True
    MinLogTextureSize=0
    MaxLogTextureSize=10
    MaxLogUOverV=10
    MaxLogVOverU=10
    UseZTrick=0
    UseMultiTexture=1
    UsePalette=1
    DoPrecache=1
    ShareLists=1
    AlwaysMipmap=1
    UseS3TC=1
    UseModulatedGamma=1
    UseGammaExtension=1