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DNF And New Tech

by Maarten Goldstein, Sep 10, 2000 7:08am PDT

George Broussard posted on the 3D Realms forums saying that Duke Nukem Forever will not have the new technology that Epic is offering to its Unreal engine licensees. Thanks CygnusX-1.

1) We've had skeletal/motion capture/facial animation for over a year. We aren't doing 40 bones in the face, but then again DNF will be out a couple years before this next gen stuff ships. 2) Landscape is cool. We had our own landscape engine capable of ten's of thousands of polys at 50 fps a long time ago. They are about the simplest rendering engines to write. We decided a bit ago that merging that tech into Unreal for DNF was beyond the scope of this game. Same goes for adding in Epic's stuff (which looks sweet). Added to which, Epic's new tech is targetting hardware that won't be commonplace (a majority of the market) for 2 years.
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  • Hrm. By the time DNF comes out, WHY wouldn't it run well on most NVIDIA cards?

    Nearly all the NVIDIA users will be on some sort of GeForce card by Spring 2001 or have purchased a Rampage if they are actually innovative and faster than NVIDIA. If you are still on a TNT2 or TNT1 then, it's really, really, really time to upgrade. Hell, once I get something faster than this PII-400, I bet I'll break 60 fps in UT in D3D with a GeForce2 MX. If you can't afford a new machine, purchase a VIA KT motherboard, 128MB PC133, a Duron 750, and a GeForce2 MX. That'll run you about $500 and should provide a massive performance boost over anything purchased a year or more ago.

    On top of that, there is always the chance that Epic's new arrangement with NVIDIA will result in some performance gains, or that they merge some of the OpenGL enhancements from the Linux version back into the main game or into the D3D version.