Chattycast 56: The Changing Face of Crowd-Funding

This week, the Chattycast takes a hard look at crowd-funded games in a time of transition. Plus Newsybits, Beat the Doc, and a new giveaway!

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Crowd-funding burst onto the video game scene several years ago, and has seen its share of peaks and valleys ever since. Recently, a few notable projects have signaled a shift in how we perceive crowd-funded projects. Bloodstained and Yooka-Laylee banked on that nostalgic spark, but set their goals well under the actual development cost and used the public support to drum up publishers. Shenmue 3 was promoted on-stage at Sony's E3 conference, blurring its stake as an independent project. And Red Ash, which just closed, essentially bailed on its Kickstarter and found a publisher before it had even failed.

This week, the Chattycast takes a hard look at crowd-funded game projects in a time of transition. What does the future hold for this development model? Do big projects that undershoot their real dev cost undermine the true indie scene? Is it okay for a publisher like Sony to promote a crowd-funded effort on-stage? Should Kickstarter and others revise policies to prevent last-minute goalpost-changing?

Plus we have Newsybits, another round of Beat the Doc, and more!

Be sure to visit AudibleTrial.com/Chattycast for your 30-day trial with a free audiobook download of your choice.

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Editor-In-Chief
From The Chatty
  • reply
    August 5, 2015 11:30 AM

    Steve Watts posted a new article, Watch Chattycast #56 Live at 3 PM ET / 12 noon PT

    • reply
      August 5, 2015 11:36 AM

      well, what will you give me in return? ;)

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      August 5, 2015 12:34 PM

      stream is ded sir.... very ded...

      • reply
        August 5, 2015 1:17 PM

        I apologize for the technical difficulties. They were on my end, and I figured out how to avoid them for the next time, but somewhere along the line it turned the stream off and we couldn't turn it back on. By that point we were so close to finished with the show we just wrapped up.

        The podcast will be live tomorrow, of course, so you'll be able to hear anything you missed there. And again, sorry for the tech issues! I know you're a loyal viewer and I feel bad having this problem just after telling you when to tune in.

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          August 5, 2015 2:39 PM

          It's cool. They've been really good so far.

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      August 6, 2015 1:57 PM

      Man this was really good [claps and raises hand for a high five] , so you said writing a review on iTunes will help you guys out, is there a link?

      I really dig it you guys sounded great and the content was really good and spot on great discussion too very natural and interesting and last but not least you all sounded pro awesome job guys.

      Some thoughts questions on the whole KS stuff :

      -> a bad KS campaign has nothing to do with KS it is 100% the responsibility of the creator why do we blame KS and not point the finger at the creator of the campaign?

      -> KS allows you to be independent with no publisher that is a massive + which I think we are sort of forgetting about now. This is one of its purpose for the indie teams that lets our projects roll as intended, KS is not a bad thing if used properly.

      -> What is your opinions on KS that have no prototypes?

      -> are you guys aware that the same developers of Mighty No. 9 are making Bloodstained :) http://inticreates.com/games/mighty-9/ -> https://en.wikipedia.org/wiki/Bloodstained:_Ritual_of_the_Night having said that are you guys still cool with Bloodstained if this info is new to you?

      Again very cool chattycast thanks

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