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Tim Sweeney on New Tech

by Maarten Goldstein, Sep 09, 2000 4:12pm PDT

Over on Evil Avatar, Epic programmer Tim Sweeney made a post explaining how fast the terrain code is running, as well as what API they (Epic) are supporting for this new technology.

The terrain code shown there is running on a GeForce2 on Direct3D at about 25 fps with over 100,000 triangles in view. It's still a work in progress and not fully optimized; the feature set will be targetted at the upcoming standards set by DirectX8/X-Box/NV20. It's 100% hardware-accelerated, and doesn't support Glide or software rendering anymore. The engine's historical 3dfx centrism is over, guys! All new tech is focused on Direct3D, and will also support OpenGL. [...]
He also mentions these features will not make their way into an Unreal 1 or Unreal Tournament patch.




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