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Newer Unreal Technology

by Steve Gibson, Sep 09, 2000 7:36am PDT

Some folllow-up on the Unreal Technology update story from yesterday via BluesNews for you guys. Several people seem to be under the impresssion that this an entirely new technology, however that isnt exactly the case. Here is a bit from Mark Rein on the subject:

The correct name of our engine is simply the Unreal Engine. We probably made a mistake naming the first game Unreal when we should have called it Unreal <something> like we did with UT and plan to do with our next title. We always refer to it as the Unreal Engine and not as any game-specific engine. Of course you're correct in assuming that this technology, and more, will be used in Unreal2 but we do not call it the Unreal2 engine. These shots do not show a new engine they simply show new features recently added to the Unreal Engine. We simply think of the Unreal Engine as an ongoing technology that gets improved all the time. It's like the Corvette. The current version of the Corvette is way more technologically advanced than the original Corvette released in the 50's yet they still simply call it Corvette. That's the way we think of the Unreal Engine. [...]




Comments

51 Threads* | 166 Comments
  • That Unreal tech movie is outstanding. I can't stand UT play, but visually, anyway, this looks like the future to me. And it should be obvious to followers of all FPS gaming that DM has long been mutating into something else -- away from the claustrophobic, route-based game that Q1 pioneered and into a sort of post-CS sniping, camping, outdoors crawl.

    One conclusion you have to draw is that a new skillset is upon us. The sort of mad skillz days of Thresh are drawing to an end -- now, your ping, the window you chose to camp in, and a steady aim from half a map away are as apt to get you kills as will your knowledge of the level (which will be a huge wide open affair with only scattered cover) or your sense of combining weapons. I think that's too bad. Yeah, I want to run around in the great virtual outdoors, too, as seen in the new tech movie, but I realize the sacrifice is the very sort of Q1-based gameplay that I think makes DM beautiful and compelling. But to each their own.

    Onto some good points:

    -- the movie makes a great visual case for including physical fighting in future FPS games. Those karate kicks look killer!

    -- terrain: brilliant. I can't wait for deformable terrain, although what I want to see is a few years off. Imagine a level in which you storm a forest stronghold of the opposing team, and gradually the weapons start a forest fire, and by the end you're fighting in these blazing woods....

    Ah well -- back to Classic Quake Arena for Q3. :)


  • I was posting a huge post about why I think people choose for UT and why for Q3. And some of it made sense. But what it comes down to is that UT players that bash Q3 probably were expecting it to be a different game and are now bittered.

    to me the 2 games just come across as 2 musical styles.
    you can't like em both just as much, and some people even hate the other

    where did the respect for other peoples opion go ? is this called civilisation ? So take the little dignity you got left and shut up when you see a posting that bashes your favourite game ! try the geeky way of the anandtech people that didnt want to fight with the DPC-people over some Distributed.net stats and just type: '.' when somebody does.














  • Hey Tuna_Boy, that's a gross misrepresentation of the truth. Having been an active member of the GT Forums for a long time, I can tell you that serious UT players have the same balls to the wall hardware as 'you special Q3 boyz'. Some people can't get UT to run well on their nVidia cards, and spend grotesque amounts of energy whining about it. The people (like me) that have absolutely no problems running UT @ 1024x32 with all the goodies on at 60 fps, perhaps we just don't feel the need to bleat about it on a constant basis. The graphics in Q3 and UT are *different*. Why is it such a fucking crime to enjoy both of these games?!

















  • As far as ME is concerned, I have people trying to tell me it's exactly like win2k "except for some stuff"

    The icons are the same, that is the only similarity.

    My only experience with ME was putting it on an old p3 333 box and letting it run NOTHING for a few days. only thing i was doing on it was sending out a continuous ping to my router. After about 4 days of that though, some reason I checked on it and was getting time outs.. Looked at the switch, it's marked as 100.. Pinged the router from my machine, it replied.. Then i sat down and tried to fix it. 3 hours later, with nothing fixed, I load win2k back on it and networking works again. I think my downfall was leaving ME on over 24 hours. I think that triggers a damn bomb or something, and it's just bound to blow up days later.