Watch the full Oculus E3 2015 press conference here [Update: Watch the replay!]

The major E3 2015 press conferences are set to begin on Monday, but Oculus is not waiting until then. Their big press conference and today and you can watch it right here on Shacknews.

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The major press conferences for E3 2015 are set to begin on Monday, but Oculus is about to beat everyone to the punch. Their big E3 press conference is actually today, which must be some sort of record.

This event  begins at 10AM PT/1 PM ET and is expected to last about two hours, with all the biggest virtual reality news. You can keep it on Shacknews to catch up with the biggest announcements. You can also check out the full press conference below or on Twitch.

Update: The stream is over, but you can catch the full archive below.


Watch live video from oculus on Twitch

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    June 11, 2015 9:00 AM

    Ozzie Mejia posted a new article, Watch the full Oculus E3 2015 press conference here

    • reply
      June 11, 2015 9:11 AM

      popcorn.gif

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        June 11, 2015 9:31 AM

        let me know when it gets upgraded to itshappening.gif plz

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      June 11, 2015 9:12 AM

      OFFICIAL THREAD. Ozzie was first to shoot.

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        June 11, 2015 9:23 AM

        [deleted]

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        June 11, 2015 9:30 AM

        This does give me an idea of when I should generally post these stories next week.

        Even if people do ignore them and start their own threads anyway.]

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      June 11, 2015 9:13 AM

      My body is ready.

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      June 11, 2015 9:15 AM

      pre-orders later this year.

      stolen from reddit.

      https://pbs.twimg.com/media/CHOwidmVIAEfXdA.jpg:large

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      June 11, 2015 9:16 AM

      When does this stream actually start?

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      June 11, 2015 9:28 AM

      Man I'm giving a talk just as this starts. Will try to finish early so I can catch some of it.

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      June 11, 2015 9:29 AM

      Think we will get some Carmack action?

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      June 11, 2015 9:46 AM

      Man i love this time of year for videogame stuff.

      My Girlfriend is using this as an opportunity to visit a friend because she knows i'll be glued to the laptop watching presentations for the next 5 days.

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      June 11, 2015 9:55 AM

      So who do you think comes on stage first? Palmer?

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      June 11, 2015 9:56 AM

      is there a youtube link? twitch always stutters for me

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      June 11, 2015 10:02 AM

      [deleted]

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      June 11, 2015 10:03 AM

      [deleted]

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      June 11, 2015 10:06 AM

      Starting now.

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      June 11, 2015 10:06 AM

      [deleted]

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      June 11, 2015 10:08 AM

      Who wrote this speech? haha

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      June 11, 2015 10:11 AM

      [deleted]

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      June 11, 2015 10:11 AM

      Showing a black device against black everything. Genius.

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      June 11, 2015 10:12 AM

      [deleted]

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      June 11, 2015 10:13 AM

      Did he just admit on stage that it's not as high resolution as people would like?

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        June 11, 2015 10:14 AM

        They've always been up front with this being the beginning and not the final goal as far as stuff like that goes.

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        June 11, 2015 10:14 AM

        Hedging, hedging, hedging.

        Steve Jerbs would never say that.

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        June 11, 2015 10:19 AM

        Ooooo input!

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      June 11, 2015 10:14 AM

      [deleted]

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        June 11, 2015 10:15 AM

        its hard to hit the toilet without dicktrack (tm)

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      June 11, 2015 10:17 AM

      Just one spec please.

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      June 11, 2015 10:17 AM

      [deleted]

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      June 11, 2015 10:18 AM

      This is not a good speech, Iribe has given far better ones.

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        June 11, 2015 10:21 AM

        I'm surprised by how boring this is.

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      June 11, 2015 10:18 AM

      vr vagina controller pls

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      June 11, 2015 10:20 AM

      Controller copout

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      June 11, 2015 10:20 AM

      what the fuck what if I already have one. thats extra costs nooooooo

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      June 11, 2015 10:20 AM

      He doesnt sound very excited about his own product.

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      June 11, 2015 10:20 AM

      [deleted]

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      June 11, 2015 10:20 AM

      That Xbox controller better be optional. I don't want to pay an additional $70 when my 360 controller works just fine.

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      June 11, 2015 10:20 AM

      Lol wireless xbox wtf

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      June 11, 2015 10:20 AM

      [deleted]

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      June 11, 2015 10:21 AM

      Lol xbox one controller... Like 2 ppl clapping...

      I wish it was the steam controller instead at least...

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      June 11, 2015 10:21 AM

      I was tricked.

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      June 11, 2015 10:21 AM

      [deleted]

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      June 11, 2015 10:21 AM

      what the fuck is this shit?! xbox controller? Ok, we're done here.. Ready to buy the Vive.

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      June 11, 2015 10:21 AM

      well, that was unexpected.

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      June 11, 2015 10:22 AM

      wow...

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      June 11, 2015 10:23 AM

      streaming the games to windows in 2d doesnt seem like much of a feature
      I didnt buy this shit for 2d games!

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        June 11, 2015 10:24 AM

        I dunno, if you could project it into a virtual cinema sized display it could be cool. Especially if they can't just natively display it in first person 3d.

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      June 11, 2015 10:23 AM

      Hahahahaha so you sit there playing your streamed xbox game on a fucking virtual screen? What a mess.

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        June 11, 2015 10:23 AM

        That kind of stuff is actually pretty cool for movies!

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          June 11, 2015 10:24 AM

          [deleted]

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            June 11, 2015 10:25 AM

            [deleted]

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              June 11, 2015 10:28 AM

              It is. It's not necessarily smaller. It's lower resolution for sure (you're bound to the VR device res), but it can be "bigger" - it all depends on the "screen size" of the environment. Watching a movie on a virtual reality IMAX theatre does sound super silly, but it's a great experience.. I'd assume it's a bit similar for games.

              (I think the video they were showing crashed hence why you only see the first few seconds of someone playing on a "normal" screen)

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                June 11, 2015 2:32 PM

                I watched GotG in 3D in Cinevo and it was great. It was like being in an IMAX-sized theater.

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              June 11, 2015 10:29 AM

              It is cool because the screen in VR can look huge but no one will really do it because it isn't worth the decrease in comfort. Maybe if someone else wants to use the TV.

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            June 11, 2015 10:30 AM

            [deleted]

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          June 11, 2015 10:26 AM

          Why? Why wouldn't you just make the screen fill the field of view?

          I guess it could be sort of maybe kinda neat if you're sitting there playing a MP game and the avatars of the people you're playing with are in the same "theater" as you... I guess. Kind of.

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            June 11, 2015 10:40 AM

            Because then when you turn your head and nothing happens it gets you disorientation. The fixed screen in a VR environment gives you a fixed reference point.

            Cockpit Gamez are great because you have that fixed point of reference.

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        June 11, 2015 10:25 AM

        Yeah. Simulate a room and screen, while you sit in a room with a screen that's higher res than what you're seeing on the vr screen!

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        June 11, 2015 10:28 AM

        I fell out of my chair laughing at that. My coworkers came to check on me. Did that really just happen? Seriously?! Burn it all down! If I was Palmer Lucky I would be cashing out.

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      June 11, 2015 10:23 AM

      [deleted]

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      June 11, 2015 10:24 AM

      Ouch....how did they think that was going to go?

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      June 11, 2015 10:24 AM

      This makes me nervous as this should be what microsoft should be doing with hololens. Though maybe it'll do the same on both

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      June 11, 2015 10:25 AM

      [deleted]

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      June 11, 2015 10:25 AM

      OK show me amazing games. thats what im here for.

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      June 11, 2015 10:25 AM

      [deleted]

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        June 11, 2015 10:26 AM

        [deleted]

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        June 11, 2015 10:26 AM

        GG, Valve gains the lead.

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          June 11, 2015 10:28 AM

          [deleted]

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            June 11, 2015 10:33 AM

            You don't know they didn't try. They've got to release a product sometime soon and then build on that. Who knows what's down the pipeline.

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          June 11, 2015 10:29 AM

          Do you think VR headsets are going to be more like consoles or like video cards? Meaning that your locked into games for one headset or another, or games are going to work for both headsets and it doesn't really matter which one you buy?

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          June 11, 2015 10:34 AM

          It's underwhelming so far but unless Valve is announcing the consumer version tomorrow, I don't see how Valve gains the "lead". What we're seeing from Oculus is the actual product, already polished and scaled for production. From Valve, just a few prototypes and just now a development kit.

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        June 11, 2015 10:28 AM

        [deleted]

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        June 11, 2015 10:30 AM

        What were you expecting? This is a general presentation for the wider media, they have to spend a bit of time explaining what the hell VR is.

        It's been a lot smoother than most MS / Sony / Ea / Ubisoft presentations.

        It's still got 90 minutes to go, if they don't unveil any of their own internal studio developments, THEN i'll be pissed.

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          June 11, 2015 10:31 AM

          [deleted]

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            June 11, 2015 10:41 AM

            Why should oculus be the one to provide that as part of a package?

            It's not at all clear what people want from VR or what developers will do with it. The last thing they want is to box people into some kind of power glove bullshit.

            The time will come for all that, but ultimately it needs to start with what people are familiar with.

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              June 11, 2015 10:43 AM

              Agreed. Step one is getting people to try the tech, wear the headsets, and buy them to put in their home.

              Fancy input technology comes later, assuming they can get enough interest to make VR not fail this time.

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                June 11, 2015 10:45 AM

                Yeah exactly.

                Thats why I find it a little worrying that Valve is so focused on experiences that have people walking around their room and playing totally non traditional experiences. Getting that kind of thing right seems so far off.

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                  June 11, 2015 10:57 AM

                  The number of people willing to buy a VR headset that involves walking around the room with a headset on is (I would guess) so much smaller than the number that will buy one that lets them just sit on the couch that it's not even comparable.

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                    June 11, 2015 10:59 AM

                    Yeah exactly it's like valve are focusing on an endgame scenario for this tech that's way far off, when really the first steps towards that stuff isn't even proven yet.

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              June 11, 2015 10:44 AM

              [deleted]

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            June 11, 2015 10:44 AM

            My point is, i think you're expecting too much if you thought the first round of VR headsets were going to solve that problem.

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              June 11, 2015 10:45 AM

              [deleted]

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                June 11, 2015 10:47 AM

                Didn't they have hacked together test units? They didn't have finished products with a release date did they?

                This is a media presentation, they're not going to go onstage and say "hey here's this new controller thing we haven't quite figured out yet, we also have no idea what anyone will do with it, but its kinda cool!"

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          June 11, 2015 2:40 PM

          " they have to spend a bit of time explaining what the hell VR is"

          Do they? Have we not been seeing this shit in movies for like 25 years now? For that matter there were VR products out 20 years ago. Shitty ones sure but I think people get the gist.

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            June 11, 2015 2:48 PM

            so you pretty much answered the question, yes they have to explain why it's not like the shitty things people remember if they remember anything at all

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              June 11, 2015 2:57 PM

              Explaining "what the hell VR is" and saying it isn't shitty are two different things.

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        June 11, 2015 10:32 AM

        It's becoming blindly obvious that Oculus is going for the low end mass market with this device. Vive will be the premium high end experience and the Rift will be the mass market device that everyone can afford. Well that assumes the price point comes in low enough. I have to assume the Xbone controller was a move to cut costs and avoid packing in more costume hardware on top of the headset.

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          June 11, 2015 10:33 AM

          why would abrash leave vive for oculus? doesn't make any god damned sense.

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            June 11, 2015 10:37 AM

            Money? Maybe when Oculus saw what the Vive could do they panicked and made dude an offer. They might be hoping to do something more robust in the 2nd gen of Rifts. Could also be that Abrash had accomplished all he wanted to Valve.

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            June 11, 2015 10:38 AM

            Valve wasn't going to do VR, they were going to let Oculus do that so half the Valve VR team joined Oculus. Then Facebook buys Oculus so Valve gets back in the game, they can't know what Facebook might do that threatens Steam.

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              June 11, 2015 10:39 AM

              [deleted]

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              June 11, 2015 10:40 AM

              That's true. I just read the gamasutra article about why Abrash left. Looks like the money Facebook brought to the table was the motivation. However, Facebook is all about the casual games. Would they really attempt to open their own online store to sell full games? Doesn't seem like their market.

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                June 11, 2015 10:41 AM

                [deleted]

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                June 11, 2015 10:46 AM

                Ofcourse they will, that's not the problem. The problem is how much control they will assert that might stop others from doing things they want to do. There is no indication that they will be dicks but they would have the power and that's enough. If Valve wants to add an independent balance to the industry they can't wait, they have to start now or Oculus will be too established.

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              June 12, 2015 2:30 AM

              Interesting fanfic. This isn't what happened at all.

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                June 12, 2015 2:37 AM

                Interesting contribution. This isn't what I expected from you at all

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        June 11, 2015 10:36 AM

        [deleted]

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      June 11, 2015 10:31 AM

      And now Eve: Valkyrie tries to make me less angry about Oculus shipping with an Xbone controller...

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      June 11, 2015 10:31 AM

      same trailer !! wtf !!

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      June 11, 2015 10:35 AM

      Cell shaded SotC?

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      June 11, 2015 10:35 AM

      [deleted]

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        June 11, 2015 10:36 AM

        Videos felt like 15fps. VR wants 90fps. So... yeah.

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        June 11, 2015 10:36 AM

        Yes it is. These games need to be running at 90fps.

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        June 11, 2015 10:36 AM

        [deleted]

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        June 11, 2015 10:39 AM

        Do people really ever assume these are running on real hardware in real time?

        This is a video being encoded twice and then sent over the internet to 240,000+ people. Do you think it'd maintain the original quality and framerate?

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      June 11, 2015 10:40 AM

      [deleted]

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      June 11, 2015 10:42 AM

      Awesome, thanks for this.

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      June 11, 2015 10:43 AM

      How long does this run and when does Carmack talk?

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      June 11, 2015 10:44 AM

      [deleted]

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      June 11, 2015 10:44 AM

      $10,000,000

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      June 11, 2015 10:45 AM

      Oh good. Another game store.

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      June 11, 2015 10:46 AM

      Yeah I'm starting to feel the hate train. :-(

      Stop telling me about storefronts, please.

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      June 11, 2015 10:46 AM

      So there's the Oculus Store. Valve is gonna go at this all guns blazing now.

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      June 11, 2015 10:47 AM

      Oh shit, they are doing a store. Hahaha! Fuck that! Looks like the battle line has been drawn.

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      June 11, 2015 10:47 AM

      Let me know when I can play Fallout 4 in VR.

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      June 11, 2015 10:47 AM

      Ugh this really doesn't bode will for the return of VR. I can't believe how badly they are blowing it. I guess the hype had to become more realistic at some point but it is still sad.

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        June 11, 2015 10:48 AM

        The difference is that they're talking about a product, not a prototype.

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      June 11, 2015 10:48 AM

      Yeah I was gonna say that if they try to cockblock/walledgarden specific games Valve wont respond kindly.

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      June 11, 2015 10:48 AM

      [deleted]

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        June 11, 2015 10:49 AM

        It's obvious there's a lot of applause, you just can't hear it because they don't have a mic on the audience.

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      June 11, 2015 10:48 AM

      FUCK YOUR PHONE APP

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      June 11, 2015 10:48 AM

      Holy shit are they making an input device??

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      June 11, 2015 10:49 AM

      [deleted]

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      June 11, 2015 10:49 AM

      "You can get one Q1 2016!" *pauses for applause that doesn't happen*

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      June 11, 2015 10:49 AM

      Ohh shit Palmer is gonna do some real input now

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        June 11, 2015 10:49 AM

        Turn this thing around Palmer

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          June 11, 2015 10:50 AM

          Lol funny that the lucky 22yo engineer is the one with the best oratory than any of the other well trained execs!

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            June 11, 2015 11:03 AM

            holy crap he's only 22? that's the insane part for me. he must have started all this at 18, because the kickstarter was in 2012 and they already had a prototype

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        June 11, 2015 10:49 AM

        He better be in damage control mode after that

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      June 11, 2015 10:49 AM

      Oh, for real input?

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      June 11, 2015 10:49 AM

      He hi-5'd the shit out of iribe's hand

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      June 11, 2015 10:49 AM

      Haha Palmer's sandals.

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      June 11, 2015 10:49 AM

      Save us, Palmer Luckey. You are our only hope...

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      June 11, 2015 10:49 AM

      Haha is he rocking sandals, jeans, jacket and tee? Living the dream.

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        June 11, 2015 10:51 AM

        He doesn't wear shoes, so he wears sandals when needed.

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          June 11, 2015 10:53 AM

          He can connect directly to mother Gaia however he wants so long as he delivers!

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        June 11, 2015 10:51 AM

        I think he goes barefoot whenever he can and only ever wears sandals when he needs shoes

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      June 11, 2015 10:50 AM

      [deleted]

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      June 11, 2015 10:50 AM

      Dude - breathe.

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      June 11, 2015 10:50 AM

      I bet it's Kinect

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      June 11, 2015 10:50 AM

      [deleted]

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      June 11, 2015 10:51 AM

      [deleted]

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      June 11, 2015 10:51 AM

      OH SNAP HERE IT IS

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      June 11, 2015 10:51 AM

      so these will be available only on Oculus home?

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      June 11, 2015 10:51 AM

      Occulus Power Gloves!

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      June 11, 2015 10:51 AM

      niceeeeee

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      June 11, 2015 10:51 AM

      [deleted]

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      June 11, 2015 10:51 AM

      lol this guy is adorably not great at presenting. I like how genuinely enthusiastic he is though

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        June 11, 2015 10:52 AM

        SUPERHOT

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        June 11, 2015 10:53 AM

        I'd rather watch this guy talk than anyone else who's presented so far.

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          June 11, 2015 10:55 AM

          Genuine enthusiasm > Orchestrated dog-and-pony show

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        June 11, 2015 10:56 AM

        I find that much easier to watch than the other overconfident talking heads.

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          June 11, 2015 10:56 AM

          Yeah I didn't meant it as a negative thing. He's fine, but you can also tell he's stumbling over his words a lot. I liked when he clearly said the wrong line and then made an audible frustration noise before going back and doing the right line.

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        June 11, 2015 10:56 AM

        Yep. Palmer is awesome. Not a business guy, just a dude that genuinely loves VR.

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      June 11, 2015 10:52 AM

      [deleted]

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      June 11, 2015 10:52 AM

      Aha there we go, more input.

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      June 11, 2015 10:53 AM

      They should have lead with this before the Xbox controller bit.

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        June 11, 2015 10:54 AM

        Seriously, the only interesting thing about the XBO Controller bit was the wireless adapter bit, as that as yet does not exist.

        This is actually an interesting device.

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          June 11, 2015 10:58 AM

          [deleted]

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            June 11, 2015 10:59 AM

            Well I only just heard last night that Avellone left Obsidian, so I'm not sure where I've been.

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          June 11, 2015 10:58 AM

          They announced the wireless adapter less than a week ago and a $25 price point, or $70 bundled with a controller.

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          June 11, 2015 11:28 AM

          It's the best lowest common denominator control method so makes sense to show it for everyone mainstream to be comfortable with how they'll play games with it.

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            June 11, 2015 12:10 PM

            I can see the argument there, it's not just enthusiasts watching, there's also lots of boring suits who are just in it for the investment returns.

            Still the way that they ordered things, it felt like it was almost an after thought.

            "Thank you for attending our conf... OH RIGHT! THE INNOVATION! Uhhhh Palmer, come on stage!"

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      June 11, 2015 10:53 AM

      I sense a 180 turn at reddit. They been raging like when Facebook bought Oculus.

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      June 11, 2015 10:53 AM

      Okay so I came to see that. That's better.

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      June 11, 2015 10:53 AM

      zoom away from the sandals please !

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      June 11, 2015 10:54 AM

      I like this moon glove controller. a compact way to get all the sensors on there

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        June 11, 2015 10:55 AM

        Yup, looks nice and simple.

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      June 11, 2015 10:54 AM

      [deleted]

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      June 11, 2015 10:54 AM

      Oculus Flip Flops sold separately

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      June 11, 2015 10:54 AM

      [deleted]

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      June 11, 2015 10:55 AM

      The controllers seem like a smart design. The tracking points are close to the hand, so the virtual hand should track well to your real hand.

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        June 11, 2015 10:57 AM

        That doesn't actually matter, it would be accurate no matter where the points are

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          June 11, 2015 10:57 AM

          It sure looks nicer than the Vive wands though but those are still devkits

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      June 11, 2015 10:55 AM

      [deleted]

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      June 11, 2015 10:55 AM

      We need a damn video of these things in action - right now I just don't get it

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        June 11, 2015 10:57 AM

        [deleted]

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          June 11, 2015 10:59 AM

          I just couldn't tell how they are actually held. They track finger movement but won't you drop them if you try to do a thumbs up? I can't tell where you actually grip it I guess

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            June 11, 2015 11:00 AM

            They appear to be shaped like a PS3 controller cut in half.

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        June 11, 2015 10:57 AM

        Are you kidding me no demo of them at all

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        June 11, 2015 10:58 AM

        Yeah i don't get how you can have much freedom of hand movement when gripping a stick. Also those rings seem tiny to actually catch movement.

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          June 11, 2015 11:01 AM

          There were infrared leds all along the ring, which would be tracked by the same tracker that the headset uses. That's where most of your position and tracking would happen.

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            June 11, 2015 11:03 AM

            I guess, it looks cool but just seems cumbersome for the exact kind of finger movement described. I mean he mentioned "Imagine picking up a gun and firing with your index finger.." There is no way I can simulate picking something up when my hand is already full, i'll basically just be gesturing by moving my hand towards it..

            I don't see how it will work for anything apart from thumbs up and pointing.

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              June 11, 2015 11:08 AM

              You can have an open palm, do whatever with those fingers and still hold the controller with the thumb. So yeah pointing, and thumbs up but also waving, peace!, handshake, gang signs, giving the finger, two in the pink one in the stink, you know just off the top of my head

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        June 11, 2015 10:59 AM

        we really need two power gloves with those laser sensors all over them, that's it.

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      June 11, 2015 10:55 AM

      THUMBS UP SON

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      June 11, 2015 10:55 AM

      Okay, now those controllers are the next level shit I was expecting! Bravo!

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        June 11, 2015 10:57 AM

        Yep impressive stuff.

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          June 11, 2015 10:58 AM

          The gesture stuff is truly an impressive innovation. Valve may want to rethink their control scheme.

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      June 11, 2015 10:56 AM

      he looks like Rosie O'Donnell

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      June 11, 2015 10:57 AM

      Looks like now you can have Faptic feedback.

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      June 11, 2015 10:57 AM

      That's it??!

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      June 11, 2015 10:58 AM

      Countdown to first AR-15 style VR controller?

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      June 11, 2015 10:58 AM

      I can't watch this. Are they showing any games?

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      June 11, 2015 10:58 AM

      Well, the idea of the controllers seems interesting but that was a horrible presentation.

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      June 11, 2015 10:58 AM

      Talk about burying the lead. Sheesh.

      Really, should have just opened with that Touch thing and dropped the mic.

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      June 11, 2015 10:58 AM

      valve and oculus know controllers are the way to go because we've seen nothing from the kinect that can do acceptable hand movement tracking

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      June 11, 2015 10:58 AM

      i am moving upstairs but theres no coffee... fuck this shit

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      June 11, 2015 10:58 AM

      [deleted]

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      June 11, 2015 10:58 AM

      That controller is what the Wii should have been.

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      June 11, 2015 10:59 AM

      Oculus motion controls -- now you can see me flip you off in Destiny!

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      June 11, 2015 11:00 AM

      So, 1 game I can see that is ready for Oculus and actually makes sense to use it with, Eve Valkerie. We want you to play with the T-Rex, but we no game with the T-Rex.

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        June 11, 2015 11:01 AM

        It's not a game, more of an interactive movie. They've been showing it off at places like Sundance.

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      June 11, 2015 11:00 AM

      [deleted]

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      June 11, 2015 11:01 AM

      So we're all going to have to get the Vive AND the Occulus, right? I mean, with vastly different native control schemes, games are often going to only support one or the other

      What about the VR integration itself? Are we likely to see cross-device support there, or is it an entirely different API for each headset?

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        June 11, 2015 11:02 AM

        s/API/SDK

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        June 11, 2015 11:03 AM

        [deleted]

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        June 11, 2015 11:03 AM

        [deleted]

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          June 11, 2015 11:04 AM

          Kinda looks like thats where things are headed.

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          June 11, 2015 11:07 AM

          That would be a good thing. Standard interface for hardware developers and standard API for software developers.

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          June 11, 2015 11:08 AM

          If you could plug the sensor into an Xbox One and go at it like that, Microsoft would have a huge advantage.

          Seems unlikely that the XBOne would have the horsepower to do that, though.

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            June 11, 2015 11:10 AM

            [deleted]

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              June 11, 2015 11:10 AM

              [deleted]

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                June 11, 2015 11:13 AM

                Aren't we talking about latest PC's not even having enough horsepower to run the displays at native res with high enough frame rate?

                I'm talking about plugging the Rift into the XBOne and playing games directly on to it.

                Your initial suggestion of MS building a DirectX VR API would be great too.

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                  June 11, 2015 11:21 AM

                  [deleted]

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                  June 11, 2015 11:23 AM

                  depends on the content they are rendering, you could run xbox 360 content in those framerates on the Xbone fine.

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                  June 11, 2015 9:22 PM

                  Running a given res at a given frame rate isn't a problem, you just have to adjust the assets and FX accordingly. When standard games run at 720p 30fps, those same graphics will of course not run at 1080p+ at 60-90fps.

                  Like somebody said, maybe they could run a previous gen game's quality in VR.

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                    June 11, 2015 9:30 PM

                    Right, I get that. I guess I was meaning you're not going to be able to produce games with the same visual fidelity that people have come to expect from current gen consoles directly to the rift at native res and high frame rates.

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                      June 11, 2015 9:33 PM

                      Pretty much, unless maybe you run a current consume game on a bleeding edge PC. But they can't target that obviously.

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        June 11, 2015 11:12 AM

        [deleted]

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          June 11, 2015 11:15 AM

          I tried their latest demo and it is cool - works every bit as well as you'd hope...but I kinda doubt sixense is ever going to get the market adoption they need.

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            June 11, 2015 11:18 AM

            They're absolutely fucked now that both major players are creating their own input device

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        June 11, 2015 11:56 AM

        I think the goal of something like Steam VR is that it would have the capability to work with different interfaces and still function. Sure people might like using a mouse and keyboard or a controller with many Steam games, but they can use either or in many circumstances. Some games will work better with one interface or the other.

        I don't plan on buying both, but it may happen. I will wait until we have some more live info on the Vive.

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      June 11, 2015 11:03 AM

      Yeah, I could see Oculus Touch working.

      Wondering what happens if you turn away from the camera.

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        June 11, 2015 11:12 AM

        That's really fuckin dumb to make it two SKUs. Oh man. Just charge more for the goddamned kit.

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          June 11, 2015 11:19 AM

          I don't think increasing the price is where you want to be when trying to sell a whole new device category predicated on growing a market. Especially since as you try to bootstrap that market the majority of your VR experiences will use regular controllers since that's what devs have, know how to use, and work with ports of existing games.

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          June 11, 2015 11:21 AM

          [deleted]

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          June 11, 2015 11:31 AM

          Majority of the games right now on the devkits play with existing controls.

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        June 11, 2015 11:22 AM

        What is H1? First half? Should just have said Q2 but they're trying to hide that it will be later I guess

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      June 11, 2015 11:10 AM

      How does the headset itself get power? ie, is this wireless or not?

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        June 11, 2015 11:11 AM

        [deleted]

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          June 11, 2015 11:14 AM

          Boo. Sure it's a lot less wires than the v1 dev kit we had, but I was really hoping to be untethered. Dirty how none of the promo shots or him holding it on stage showed power cable.

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            June 11, 2015 11:15 AM

            It's not power that keeps it tethered, but low latency video.

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              June 11, 2015 11:17 AM

              Yeah, we're probably a generation or two away from going totally wireless with the latency requirements that exist for VR.

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              June 11, 2015 1:56 PM

              /facepalm kinda forgot about that part of it lol.

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            June 11, 2015 11:19 AM

            [deleted]

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            June 11, 2015 11:30 AM

            i can't even reliably stream netflix wirelessly in an apartment with a great and stable internet connection.

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            June 11, 2015 3:05 PM

            [deleted]

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      June 11, 2015 11:22 AM

      What's the tldr? It looks like people in this thread are disappointed and then later happy. What's going on

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        June 11, 2015 11:23 AM

        [deleted]

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          June 11, 2015 11:24 AM

          Yeah, Palmer sent out a tweet saying their input solution won't be ready until H1 2016. That's a bummer.

          I *think* this means Valve wins (for now), unless the price discrepancy is enormous.

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            June 11, 2015 11:29 AM

            not bundling the motion controls because none of the games presented really look like they need it. oculus fail.

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              June 11, 2015 11:34 AM

              as a Nintendo fanboy you should be all too familiar with the pros and cons of basing and bundling hardware platforms around unique controllers

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        June 11, 2015 11:23 AM

        Fairly lackluster presentation but then they did a "One More Thing" which is a custom input device designed for VR that does hand tracking and allows you to do gesture stuff

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        June 11, 2015 11:24 AM

        Lame presentations about shit no one cared about. No price given. Then the controllers that look awesome are announced at the very end, but will be sold separately and maybe later.

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        June 11, 2015 11:24 AM

        pretty boring presentation, bundled with Xbox One controller, motion controller as an add-on later

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        June 11, 2015 11:25 AM

        [deleted]

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      June 11, 2015 11:23 AM

      Still no preorders? I didn't watch the stream.

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      June 11, 2015 11:37 AM

      Does it have wide screens or what? That's all I need.

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      June 11, 2015 11:58 AM

      I hope they sell a bundle without the controller. I have no need for it.

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        June 11, 2015 12:38 PM

        You're in luck they ONLY sell it without t he controller as the controller is not going to release at the same time

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          June 11, 2015 12:39 PM

          I think he meant the XBOX controller.

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            June 11, 2015 12:40 PM

            Oh, right. I actually feel the same way. I already have plenty of controllers!!

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        June 11, 2015 12:38 PM

        Have you used a VR kit yet? Being bound to the keyboard sucks, and even finding the home keys and keeping your reference with the keyboard is a pain.

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          June 11, 2015 12:40 PM

          [deleted]

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            June 11, 2015 12:43 PM

            I don't have the wireless dongle though. And only one controller so this saves me from going out to get another for the XB1.

        • Ebu legacy 10 years legacy 20 years
          reply
          June 11, 2015 2:00 PM

          I have. Keyboard worked fine for me. Those little F/J nubs guide me to the homerow just fine.

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            June 11, 2015 2:03 PM

            Only if you know what direction you're facing. I've gotten completely disoriented from my desk many times.

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              June 11, 2015 2:08 PM

              If you can place little IR stickers on certain keys or the joystick that the Rift can see and project into your video then it might help guide your hands or something. You wont see your hands but it'll help more than being blind basically.

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              June 11, 2015 2:09 PM

              Exactly. This happened numerous times for me. It's also serves as a distraction that I'm still sitting at a desk. Using a controller is much more abstract an input.

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              June 11, 2015 3:34 PM

              whatever newb, i have the tracking abilities of an experienced ranger, i won't get lost at my god damn desk.

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            June 11, 2015 2:11 PM

            Likewise. I had no problem at all using my keyboard/mouse or XBOX controller. I am not interested in screwing around with custom controller schemes that few games will support anyway.

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      June 11, 2015 12:46 PM

      Was there a good demo for the Oculus Touch? Looks kind of neat. Seems better than what valve was offering, since so far as I can tell the Vive doesn't sense finger poses.

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        June 11, 2015 12:48 PM

        No demo at all :(

        Not even any videos of it moving. Just the guy on stage holding them, and a bunch of glamour shots of them being held

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        June 11, 2015 12:54 PM

        Not directly, but it has a steam controller touchpad along with buttons; my guess is they end up being functionally pretty similar.

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          June 11, 2015 3:04 PM

          I still don't know how each setup compares, really. The Vive has lightroom (which is like the connect sort of?). So that part can sense the pointing I'm guessing.

          I'm not sure I like the Oculus mass market approach. When it comes to tech like this, it seems that early adopters are the ones who really give it a push. Their feedback allows proper optimizations and improvements, then from there the product can be delivered to a wider audience.

          Maybe I've overblown the issue, since both units are going to be gobbled up almost exclusively by early adopters. But the approach described above is a really good way to improve a product before it hits a wider audience. The pressure with a mass market approach is much greater.

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            June 11, 2015 3:54 PM

            No, lightroom isn't like connect.

            The main difference between the two is that the positional sensors in the Vive are on the controller and headset itself, and detect the laser from the two light nodes to determine their position based on timing, while the sensor on the oculus is a camera on your desk (or wherever) that picks up LEDs embedded in the rift headset (and the hard part of the strap in the back) and the two ring areas of the touch controllers.

            Both have gyros and whatnot that also help.

            Valve's solution can track in a larger space (and in fact can be stacked to track very large spaces), but it'll be tough to tell in advance how much of an advantage that is in the home.

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              June 11, 2015 4:40 PM

              Also, more info on Oculus's solution:

              “Constellation will allow for a bigger room area,” says Oculus CEO Brendan Iribe, “so you will be able to move around in it – and we have a number of different things that we are going to be talking about as we move forward on this.”

              As shown the Constellation system uses a “single camera solution” on a basestation but the headset has “full 360 tracking, all off of a single camera – which is very impressive,” says Iribe. But that single solution won’t be the end of its bag of tricks.

              The HTC Vive uses a combination of two tracking sensors to create a trackable space of about 15’x15′ – with the capacity to add more sensors to enhance the trackable volume and space. It looks like Oculus will be following suit. “We do support multiple sensors,” says Iribe, “It doesn’t require you to mount things on your walls – but you can if you want to. We’ve made it so the sensor has a standard screw hole that you can screw in if you want to mount them in different places.”


              So it looks like if you have room for a setup like the Vive uses, that may be an option.

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                  June 11, 2015 5:57 PM

                  Awesome, thanks for the info. Hopefully once everything is sorted out there will be a nice comparison chart. Gaming is going to get really interesting in the next few years. Then after that it's just going to be bonkers. Can't wait.

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      June 11, 2015 1:55 PM

      Terrible promo shot. Cant even tell what im looking at

      http://static.giantbomb.com/uploads/original/28/281548/2757540-oculus+touch.png

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      June 11, 2015 2:17 PM

      lol holy shit this is funny https://www.youtube.com/watch?v=oW-8VeSEsP4&feature=youtu.be

      this is trippy, talking heads in a virtual room, this is one of the many futures of VR

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      June 11, 2015 3:00 PM

      30 minutes of dance music. Why don't they trim these things?

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      June 11, 2015 3:32 PM

      [deleted]

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      June 11, 2015 3:48 PM

      [deleted]

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      June 11, 2015 3:59 PM

      [deleted]

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      June 11, 2015 4:13 PM

      Here's my take on the Xbox One controller: I'm okay with it.

      First off, not everyone who is interested in using VR has two hands...or even one hand. There are plenty of accessibility options that integrate with XInput that will allow everyone to utilize the controls.

      The primary use case for Oculus appears to be the seated use case (as opposed to the Vive's 15' walking box), so having your limbs focused on a single wireless controller, especially one where most users keep the controller near their lap or chest, will help minimize "flailing" and reduce accidental "knocks" outside the play area.

      Finally, if they had to go with a current controller, they could have done a lot worse than the Xbox One controller. Imagine if they'd tried to make their own...you'd probably end up with something like the Ouya one.

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        June 11, 2015 4:15 PM

        It's a fine choice for more traditional-style gaming in VR, though enough of us have wireless xinput controllers that I wish it wasn't mandatory. No deal breaker, though.

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        June 11, 2015 4:23 PM

        [deleted]

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        June 11, 2015 5:05 PM

        [deleted]

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      June 11, 2015 5:21 PM

      My two cents:

      1. I am not sold on third person VR experiences in games. Are you just floating in the air while you watch some little person (gender neutral) run around a maze? I guess I have experience it to see how this is implemented.

      2. I think in the end a low price is what moves units. PS4 won the opening round this console cycle based on its price. I actually am predicting a significant cost savings over Vive (the Xbox 1 bundle suggests this) and therefore the Vive, even though likely superior, will have challenges unless there is a killer app. Which would be Portal 3 or Half Life 3 (I wish)

      3. I am concerned about occlusion of the camera's line of sight of the oculus touch by the desk edge. I guess you need to step back so you can hand your arms down on your sides? No seated experience.

      4. I would love to see how VR also addresses haptics and full hand/finger tracking. So far sight, sound have clear solutions but input and haptics don't have a consensus yet, yet I think having 1:1 interaction and feedback on your hands play a critical role in presence. Anchoring your hands to an Xbox controller and not seeing your hands is probably a critical component of presence


      I can't to hear the impressions on the upcoming game demos!!

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        June 11, 2015 5:28 PM

        It depends, unfortunately it's hard to judge from the videos but there are some "diorama" games that make good use of VR. If you have access to a Gear VR try James' Legacy and Oculus' own game Herobound. In Herobound the camera position is fixed similar to the Resident Evil games. Lucky's Tale is supposed to work really well in VR.

        While I like the game idea of Chronos I'm still not convinced VR will add much. Hard to tell, really. Let's wait for Hands Ons from E3.

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        June 11, 2015 5:29 PM

        Third person can actually work really well - Lucky's Tale is a fantastic experience, and there was a VR Jam game recently called Phase Shift that also is good fun.

        And you'll want to be standing or sitting away from the desk, sure. It's not been too big an issue with the DK2, and they've said (in the article I linked above) that they support large spaces and multiple sensors.

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        June 11, 2015 5:30 PM

        I've tried Oculus' 3rd person platformer, it's not as mind blowing as something like EVE but it's quite effective at adding scale to the world you're in

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        June 11, 2015 9:33 PM

        About the controls did you miss the input solution Palmer debut? It will be usable at e3 so hopefully have some good impressions from it.

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          June 12, 2015 1:47 AM

          Yes I am definitely curious about the finger tracking and haptics of the oculus touch but I guess I am hoping for something with even more fidelity resembling the Omni glove or Glove One - maybe we are way too early for that right now.

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        June 12, 2015 12:31 AM

        You can switch to tactical command of ships in Enemy Starfighter and that's basically going from first person ship combat to third person fleet management. It works well and plays almost like a tactical homeworld. I'd like to see OR set up for HW Remastered.

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      June 12, 2015 12:27 AM

      I didn't get to watch and only now catching up with the future controller. God damn it looks awesome!

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      June 12, 2015 12:54 AM

      I couldn't stand more than 5minutes of that guy talking, LOL.

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