How Project X Zone 2 looks to follow-up on the scope of the original

Project X Zone was a massive crossover between gaming franchises from three gaming giants. Shacknews asks how the team is seeking to follow on their original effort for this fall's Project X Zone 2.

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Worlds are set to collide once again with the upcoming strategy RPG, Project X Zone. Just as in the first game, the storied franchises of Bandai Namco, Sega, and Capcom are slated to come together again. While the initial announcement was coy on story details, Shacknews did its best to wrest them from marketing director Dennis Lee.

"We haven't talked too much about the story of Project X Zone 2 yet ," Lee told Shacknews. "But there is definitely something that happens that causes all of the worlds of the different video games to cross together, and then they start to have characters, enemies, and different people that leap from game to game. And then you really get to see what happens when characters from one game world invade another game world and how everything kind of comes together."

Lee also discussed the game's roster and some of what players can expect to see from the upcoming sequel. For more, check out the full interview below. Project X Zone is set to hit the Nintendo 3DS this fall.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    April 16, 2015 12:30 PM

    Ozzie Mejia posted a new article, How Project X Zone 2 looks to follow-up on the scope of the original

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      April 16, 2015 1:00 PM

      I liked the idea of the first game but story felt like it was jumping around randomly while dumping more and more characters into an already muddy story. After awhile I was just skipping dialog because it was the same thing over and over again.

      "Who are you guys? Are you bad guys? No? Ok we'll help figure this out with you"

      The combat could be sped up a little too since after the first few times you get that long combo it gets tedious

      Overall just trimming some fat would make the game way better.

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