Assassin's Creed goes back in time with 'Chronicles' trilogy in April

As Ubisoft prepares its next 3D Assassin's Creed game, the publisher has a trio of side stories ready to tell, starting with Assassin's Creed Chronicles: China in April.

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While it does not appear to be time for another proper 3D installment of the Assassin's Creed series, Ubisoft is offering a little something extra to help tide folks over until that time. This morning, the publisher debuted the first trailer for the 2.5D Assassin's Creed Chronicles games, offering a look at three all-new assassins spanning the ages from around the globe.

All three Assassin's Creed Chronicles games will be developed by Climax Studios, in conjunction with regular AC developer Ubisoft Montreal. The first tale will take players to 16th century China, as the Ming Dynasty is on the verge of collapse, and put them in the control of female assassin Shao Jun. The second story goes into 19th century India, as assassin Arbaaz Mir finds himself in the middle of a Sikh Empire at a bloody crossroads. The final story ventures to Russia in 1918, shortly after Red October, and into the eyes of Russian assassin Nikolai Orelov, who seasoned AC followers will recognize from 2010's Assassin's Creed: The Fall and 2012's Assassin's Creed: The Chain comic series. While this may appear to be part of a single package, these are all, in fact, standalone games. It will all kick off with Assassin's Creed Chronicles: China, with India and Russia set to come later.

It should be noted that Chronicles: China was originally slated to be a Season Pass offering for Assassin's Creed Unity before that whole thing was scrapped. Instead, it will release as an independent offering on PC, Xbox One, and PlayStation 4. Assassin's Creed Chronicles: China is set to release on April 21 for $9.99. Assassin's Creed Chronicles: India and Russia will release separately in the future for the same price.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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