Dark Souls 2: Scholar of the First Sin DirectX 11 version will not support old saves

Those that own Dark Souls II: Scholar of the First Sin on PC have received the game's big Scholar of the First Sin update back in February. But those looking to make the jump to the DirectX 11 version will have a few drawbacks to worry about.

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Dark Souls II: Scholar of the First Sin is set to hit the next generation of consoles on April 7, but PC players are set to get the DirectX 11 version of the game first this coming Wednesday. Today, Bandai Namco has laid out details of what those PC players can expect to get with this new iteration of last year's adventure game. And it won't all be sunshine and rainbows, as it appears that upgrading to the top of the line DirectX 11 version will mean the end of your save file.

Bandai Namco released an FAQ (via Kotaku) that explains the DirectX 11/PS4/Xbox One versions of Dark Souls II: Scholar of the First Sin as the "Director's Cut" of the original game. This means the game will feature new enemy placement, map shortcuts, gameplay design, and visual/audio/performance upgrades across the board. The maximum number of players will increase from four to six with new NPC players able to invade the player's world.

But yes, there are a few drawbacks. The publisher notes that save files will not carry over from the original PC version of Dark Souls II, meaning players will have to start from scratch. Bandai Namco is pointing out that due to the revamped design, new versions of the game cannot communicate with the older ones. That also means that saves will not carry over from old-gen consoles to Xbox One or PlayStation 4.

Finally, Bandai Namco issued the PC specs for both PC versions of Scholar of the First Sin, for comparison's sake:

Minimum requirements (DirectX 9):

  • Windows Vista SP2 / Windows 7 SP1, Windows 8
  • AMD Phenom II X2 555 3.2GHz / Intel Pentium Core 2 Duo E8500 3.17GHz
  • NVIDIA GeForce 9600GT / ATI Radeon HD5870
  • 2GB Memory
  • 12GB of HDD/SSD space

Recommended requirements (DirectX 9):

  • Windows 7 SP1 / Windows 8
  • Intel Core i3 2100 3.10GHz / AMD A8 3870K 3.0GHz
  • NVIDIA GeForce GTX 750 / ATI Radeon HD 6870 or better
  • 4GB Memory
  • 15GB of HDD/SSD space

Minimum requirements (DirectX 11):

  • Windows 7 SP1 64bit / Windows 8.1 64bit
  • Intel Core i3 2100 3.1GHz / AMD A8 3870 3.6GHz
  • NVIDIA GeForce GTX 465 / ATI Radeon HD 6870
  • 4GB Memory
  • 23GB of HDD/SSD space

Recommended requirements (DirectX 11):

  • Windows 7 SP1 64bit / Windows 8.1 64bit
  • Intel Core i7 2600 3.4GHz / AMD FX 8150 3.6GHz or better
  • NVIDIA GeForce GTX 750 (700 series) or better / ATI Radeon HD 7850 (7000 series) or better
  • 8GB Memory
  • 23GB of HDD/SSD space

The DirectX 11 versions of Dark Souls II: Scholar of the First Sin will be available for purchase on April 1. PS4 and Xbox One versions are set to release on April 7.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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      March 30, 2015 12:34 PM

      controversy ensues

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        March 30, 2015 1:02 PM

        This has been known, though. They released media months ago that implicitly points this out. Is it right? I don't know if morality can be applied to a game, but the reason given is that the altered enemy and item layouts are different enough to make it incompatible. Supposedly there are instances where enemies and items that were formerly in the DLC are now thrown about areas of the vanilla game. I wouldn't mind some version of a character importer like found in GTAV and Diablo 3, but apparently it's not that easy. Bullshit? Maybe. But it's been known for a while.

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          March 31, 2015 7:24 AM

          The whole dx9 vs dx11 requiring a separate purchase and not letting you import saves is pretty shitty, but as you have stated this was known months ago. Slow day at Shacknews or something?

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      March 30, 2015 12:40 PM

      Yeesh. What are they doing to this game.

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      March 30, 2015 12:48 PM

      lol. This thing is so stupid. They've definitely burned up all their good will faith from me.

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      March 30, 2015 1:04 PM

      Pretty dumb, but I fall more in the semi-casual-Souls-player camp and plan on just making new characters. I know a lot of people will hate this though.

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      March 30, 2015 1:08 PM

      how could it support old saves if they are essentially changing the world in which your game is saved in? I was expecting this ever since the deets first came out regarding the dx11 version.

      also fwiw I'm gonna buy this because I've still yet to buy any of the DLC for the original version.

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        March 30, 2015 1:42 PM

        You've got the best case scenario, honestly. I am going to buy this, despite having everything on PS3 already, but I want the next gen polish and am genuinely looking forward to an even more polished campaign.

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      March 30, 2015 2:39 PM

      i guess im not going to bother spending money on this

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      March 30, 2015 3:12 PM

      The best thing about DS2 is starting and experimenting with new builds. This is a total non-issue.

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        March 31, 2015 4:14 AM

        Yup! Though I don't really remember much about DS2, it didn't stick. So it's like a whole new game!

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        March 31, 2015 4:24 AM

        Bless you and your voice of reason.

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      March 30, 2015 5:55 PM

      I don't mind. I am excited for the DX11 version, and dont have an aversion to starting a few new characters.

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      March 31, 2015 4:11 AM

      Not an issue for me either. This has been known since eons ago. There are so many builds that I have yet to try out.

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      March 31, 2015 4:18 AM

      I want Dark Souls Remastered on the PS4 for 20-30 bucks.

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      March 31, 2015 5:22 AM

      The way they are communicating it (DX11 vs DX9) is really stupid so naturally it's creating controversy. It's not really about which underlying API they use but that the newer version uses a different world layout. Ideally the world layouts would be switchable though within one version. That's where they kind of dropped the ball.

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      March 31, 2015 8:37 AM

      [deleted]

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      March 31, 2015 8:47 AM

      did they follow up on the fragmented mp pool? initially they said something that sounded like the player pool will be further broken down into old version and this new release.

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