Kerbal Space Program is 'Beta Than Ever' today

Kerbal Space Program takes one giant leap towards its final release today with a new beta release.

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The expedition into deep space continues with Kerbal Space Program's latest update. Squad has released the latest version 'Beta Than Ever' today as a free update for existing players. The developer is calling this the first official beta release, bringing the space exploration game a step closer to its final release.

The new version of KSP will focus on the Kerbals, offering upgradable skills. Taking Kerbals on missions will increase various stats, such as advanced piloting, science gathering, and spacecraft repairs. Other features include a refined craft editor, new biomes, and new Mk3 SpacePlane parts. Squad is also continuing its outreach to mod creators, fully implementing Brian 'Arsonide' Provan's "Fine Print" mod into the game as a main feature.

For more on the latest KSP update, check out the video below.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    December 15, 2014 4:00 PM

    Ozzie Mejia posted a new article, Kerbal Space Program is 'Beta Than Ever' today

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      December 15, 2014 4:16 PM

      Well done guys. Keep it up.

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      December 15, 2014 4:37 PM

      KSP Modder and fellow Shacker Arsonide. :)

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        December 15, 2014 4:38 PM

        No shit? Dude, nice! Congratulations!

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        December 15, 2014 4:39 PM

        \o/ Awesommmeee!

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        December 15, 2014 9:59 PM

        Congrats dude! See you all the time on SA; didn't know you were a Shacker too!

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        December 15, 2014 10:58 PM

        Nice! Can you tell us how it happened? This is one of the things I find really intriguing* about the game community. Did they approach you and ask if they could put your feature directly in the game? Did they use your content directly or rewrite it as some native thing not using the mod system?

        * It's been interesting to watch as games like WoW, for example, take ideas from the mod-making community and their next versions of the UI often incorporate some of those features. Modders and the community can react either positively or negatively about it. Valve has the same thing going on with their community... for TF2, modders were generally welcomed and community content has been released by Valve so everyone can enjoy it without installing stuff. But then with Dota2, I know The Summit spent some extensive time developing a "teamfight recap" feature that they saw as a competitive advantage for their esports broadcasts over some of the other broadcasters and when Valve implemented an in-game version of the recap for everyone, the guys from The Summit were a bit disappointed and basically said they won't be developing in-game features any more. Seems like a delicate line to walk for both the modder and the developer.

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        December 16, 2014 1:33 AM

        congrats!

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        December 16, 2014 2:35 AM

        well, tell us more things.

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        December 16, 2014 4:56 AM

        KSP Modders? On my Chatty?

        It's more likely than you think.

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        December 16, 2014 6:00 AM

        That's awesome dude! Congrats!

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        December 16, 2014 6:07 AM

        Oh shit man, I love fine print. Nice work!

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      December 16, 2014 4:57 AM

      Awww shitttt

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      December 16, 2014 5:06 AM

      There goes my week

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      December 16, 2014 6:05 AM

      [deleted]

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