Fortnite video talks monster art direction

Fortnite is in its alpha and Epic Games is going into some of what makes their game unique with a new video.

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Epic Games is still working diligently on their upcoming free-to-play PC multiplayer romp, Fortnite. A big part of its appeal is its colorful art style. Epic took to their YouTube channel yesterday to show some more details on the game's art, showing off some of the game's monster types in the process.

The Husks are the main enemies in Fortnite that will be ravaging the town. They're mainly recognizable for their ample amounts of dead skin that are peeling off their heads. Art director Pete Ellis discusses the art style of the Husks in better detail, showing off a few variants in the process. Apparently, monsters can play baseball, too.

Check out the full video below. Fortnite is currently in its first alpha, with sign-ups available on the game's website.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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  • reply
    December 11, 2014 2:00 PM

    Ozzie Mejia posted a new article, Fortnite video talks monster art direction

    • reply
      December 11, 2014 10:26 PM

      has there actually been any previews or video as to the actual gameplay of this game?

      • reply
        December 12, 2014 9:35 AM

        I think there's only been one video in the past year. Pretty rough, considering that it was unveiled back at the 2011 VGA's. I can't deny that there's a definable audience for this game, but I'm not in that audience. (I really should be following the community-developed UT successor.)

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