Wasteland 2 developer teases new RPG

Wasteland 2 developer inXile Entertainment teases that  a new "passionatly demanded" RPG may be in the works.

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Wasteland 2 has been out for a while now, and the massive game has been receiving regular updates and patches. Much of the team at inXile Entertainment has been transitioned to working on Torment: Tides of Numenera, but a recent update to the Wasteland 2 Kickstarter page includes a small teaser to a new "passionately demanded" RPG that will soon be in the works, with more information coming in the New Year. 

"Along with continued tuning of Wasteland 2, myself and a few others at the studio are beginning to work on another RPG that has been passionately demanded of us for a while now! It’s still quite early in the process, but we will have more news on that in the New Year."

It's open season for guesses as to what the game might be. A new Bard's Tale? Perhaps even... Icewind Dale? We'll learn more next year.

SourceWasteland 2 Kickstarter
ViaPolygon

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From The Chatty
  • reply
    December 5, 2014 7:30 AM

    Steven Wong posted a new article, Wasteland 2 developer teases new RPG

    • reply
      December 5, 2014 8:13 AM

      I would like it to be new ip.

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      December 5, 2014 3:00 PM

      how good was wasteland btw?

      very good?

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        December 5, 2014 3:01 PM

        i mean wasteland 2

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        December 5, 2014 3:05 PM

        It was good. It was just kinda weird in a post Fallout 3 / NV universe.

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        December 5, 2014 3:29 PM

        I couldn't help but be disappointed.

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        December 5, 2014 4:59 PM

        I didnt like it much.

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        December 5, 2014 5:09 PM

        it's just not grabbing me like the fallout games did.

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        December 5, 2014 5:32 PM

        Very much what it says on the tin. A verbose sequel to a classic computer RPG that defines itself by being exactly like the first game, only in a somewhat modern dress. It doesn't work for me. It's caught somewhere in time, lacking a vision that goes beyond being a sequel.

        The biggest thing missing is a common visual design language, it feels like a game filled with Unity Store assets because it is. For a world that ended in the nineties of the eighties, it looks too random.

    • reply
      December 5, 2014 4:59 PM

      [deleted]

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