World of Warcraft North American servers suffer DDoS attack
Blizzard has confirmed the North American servers for World of Warcraft suffered from a DDoS attack.
Blizzard has confirmed early this morning the North American servers for World of Warcraft are experiencing a DDoS attack just days after the title’s expansion, Warlords of Draenor, released to the public.
“We ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency,” Blizzard community manager Bashiok revealed in World of Warcraft’s official forums. According to WoW Insider, the DDoS attacks seem to have originated from China, although as of this writng, the attacks have ceased now that the servers have been brought offline for maintenance. Blizzard notes if another DDoS attack occurs when the servers are brought back up, they’ll be sure to make an announcement.
I’ve always wondered why most DDoS attacks are targeted against gamers as we’ve seen several such attacks against both Sony and Microsoft throughout the years. I’m not sure if those attacking just want to upset players when they’re attempting to unwind, or if they legitimately think they’re causing these companies to lose money as a result of these attacks. Either way, I think we can all agree they are pretty annoying, especially when they occur on the weeknds as that's when most people are able to get a good amount of gaming time in, myself included.
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Daniel Perez posted a new article, World of Warcraft North American servers suffer DDoS attack
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Making everyone try to activate the same quest item/doodad at the same time the only way to progress in the zone didn't help any either. Having hundreds of people spamming activate macros at the same time likely caused most of the issues. A very dumb design choice by Blizzard that they were warned about by beta testers.
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