Rockstar asks for patience with Grand Theft Auto 5's PS4, Xbox One release

Rockstar Games asks for players to be patient and understanding during next week's release of Grand Theft Auto 5 on new-gen systems.

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Grand Theft Auto 5 will be releasing on new-gen systems next week, and Rockstar is asking for your patience if you plan on picking up the game during its launch as well as your feedback to help make it as smooth as possible.

If you recall, the launch of Grand Theft Auto Online didn’t go according to plan as players experienced a number of issues, which included the inability to connect to a game as players ended up being frozen in the first race or being unable to start a job.

Because of this, Rockstar is being a bit more cautious this time with next week’s release and is asking for players to be vocal if any issues arise. The developer has tested the game “extensively,” although they admit there’s no way several hundred testers can replicate the strain millions of players could cause. So, Rockstar is asking players to be patient and to use their Rockstar Games Support website for any and all technical issues as well as email GTAOnline@rockstargames.com to provide official player feedback.

Rockstar also notes a mandatory Title Update will be made available on Monday that will include some last minutes tweaks and optimizations to prepare GTA 5 for its release.

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From The Chatty
  • reply
    November 12, 2014 8:30 AM

    Daniel Perez posted a new article, Rockstar asks for patience with Grand Theft Auto 5's PS4, Xbox One release

    • reply
      November 12, 2014 8:48 AM

      [deleted]

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        November 12, 2014 9:15 AM

        At least they're coming out prior to its launch and saying, "Look - things may not go so smooth." I appreciate that than what 343 Industries did with The Master Chief Collection.

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      November 12, 2014 9:07 AM

      Well that sure is weird. There are plenty of ways they could have simulated thousands of users.

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        November 12, 2014 1:36 PM

        Like, perhaps, letting thousands of players play it?

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        November 12, 2014 7:33 PM

        [deleted]

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          November 12, 2014 7:43 PM

          At once? Doubt it. Either way, simulating tens of thousands of clients is still do-able and could probably expose most scaling issues that they might run into.

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        November 12, 2014 8:04 PM

        There is literally no way to fully simulate a live environment.

        You can do a lot of things to stress a lot of systems and get a lot of coverage, but 100% is impossible. Blizzard did a completely open, free stress test beta for Diablo 3 and their launch day still had about 10x concurrent users.

        You can spin up hundreds of thousands of fake players on EC2 instances and the like but it's still not the same. Certain characteristics are totally different. Huge difference in players spread across the globe with varying internet connections that all the connections coming from a handful of very well connected datacenters.

        It might be doable if you make a botnet that has the correct geographic distribution. You still need to account for time of day usage patterns and a bunch of other weird player behaviors but it would at least be a step closer!

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          November 12, 2014 8:08 PM

          That's what I was getting at. The wording in the article makes it sound like the only testing they did was with a few hundred pre-release users. Maybe that's not the case.

          Either way, you're right. There is only so much you can do.

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            November 12, 2014 8:11 PM

            That said you can get pretty damn far! And I feel like any possible issues should have been resolved with the original launch? I mean there's no way this launch will have more peak concurrent or daily users so I'm not sure why their old systems would suddenly fail. Unless they redid a bunch of stuff to make it not suck which means they have a bunch of untested code. So it's definitely a little curious.

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              November 12, 2014 8:58 PM

              Maybe they never actually fixed it and people just gave up.

              The one time I tried GTA5 online on xbox 360 it was a laggy piece of shit. And that was many, many months after release.

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      November 12, 2014 9:27 AM

      Sure! How's those multiplayer heists on the 360/PS3? Those were fun, right guys?

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      November 12, 2014 10:32 AM

      Patiently waiting the PC release. Can't wait to do GTA in first person and see what kind of mods come from it.

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      November 12, 2014 10:38 AM

      As long as they're patient in taking my money for the game.

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      November 12, 2014 10:45 AM

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        November 12, 2014 11:15 AM

        Same here...kind of frustrating to see all these silly weapons and vehicles being added time and time again, yet nary a mention of a feature promised at launch.

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      November 12, 2014 12:31 PM

      Never played a GTA but looking at this for ps4 because the PC versions is still months away. Was the first relea

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      November 12, 2014 12:49 PM

      PS4 and XB1 beta testing for PC master race ultimate January heist delxue turbo edition. Thanks guys

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      November 12, 2014 12:53 PM

      Translation: We know we aren't prepared. Please don't hate us.

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        November 12, 2014 1:03 PM

        I'm probably way off here. But I feel like companies just don't want to build out a vastly scaled out infrastructure if they don't know how much will be used. I know it's a lot harder to remove servers than to add servers.

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      November 12, 2014 5:39 PM

      have they announced a PC date?

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      November 12, 2014 7:48 PM

      [deleted]

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