Destiny 2 currently in development

You really can't be surprised to hear a sequel to Destiny is being work on, can you?

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Activision Publishing revealed development has started on the next “full game” in the Destiny series during a post-earnings financial call yesterday afternoon.

Activision CEO Eric Hirshberg stated, “Work has also begun on future expansion packs, as well as on our next full game release.”

No further details were shared regarding Destiny’s upcoming sequel, but considering how successful the title has been for both Activision and Bungie, it isn’t at all surprising to hear this news.

When asked for comment on Destiny’s sequel, an Activision representative had the following to share: “At Activision we are very pleased at the launch of Destiny and look forward to working with Bungie to expand the universe over the course of our 10-year relationship. We have nothing further to announce at this time.”

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  • reply
    November 5, 2014 7:50 AM

    Daniel Perez posted a new article, Destiny 2 currently in development

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      November 5, 2014 7:52 AM

      Feeling "meh"

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      November 5, 2014 7:57 AM

      If they keep the issues from the first game in mind then this has the potential to be really good. The story was garbage but the universe they're building is pretty interesting, moon wizards aside.

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        November 5, 2014 8:02 AM

        definitely waiting for reviews but i feel so burned by destiny 1. maybe when it comes out i will forget.

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      November 5, 2014 8:01 AM

      What happened to ten years of support?

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        November 5, 2014 8:04 AM

        [deleted]

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          November 5, 2014 8:04 AM

          Ah, makes sense

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          November 5, 2014 8:27 AM

          Part of me thinks that's not what they wanted people to think though. Tons of franchises have lasted 10 years or longer, there's absolutely nothing special about that.

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            November 10, 2014 10:38 AM

            exactly. this is just another run-of-the-mill grindfest.
            There's absolutely nothing special about it, no matter how much the publisher wants people to think it's "revolutionary"

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      November 5, 2014 8:01 AM

      fool me once...

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        November 5, 2014 8:17 AM

        I love all these posts saying they're done with the series. And yet if it comes out and they've learned from all the mistakes of the first, everyone who's butthurt over destiny 1 will be back.

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          November 5, 2014 8:27 AM

          they'll need to overhaul the campaigns from the ground up to make me bite again. i am not spending another 70 bucks canadian so i can escort robot peter dinklage through the same 50 missions where i fight through tons and tons of fodder to get to defend against waves of more fodder.

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          November 5, 2014 8:32 AM

          [deleted]

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            November 5, 2014 9:23 AM

            Go right ahead. It's pretty clear that bungie know the shortcomings of their game and are doing what they can to address it in the DLC for the first game. No matter how dysfunctional the game was they can only learn from their mistakes. (It's definitely flawed, lacking in content and but the core gameplay is strong)
            But go ahead, overreact and believe that they want to make a bad game.

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              November 5, 2014 9:25 AM

              I'm hoping they take Blizzard's approach that turned Diablo 3 around so much from launch. They did an amazing job of listening to player feedback and changing the game as much as necessary to make it better.

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              November 5, 2014 9:45 AM

              [deleted]

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              November 5, 2014 9:59 AM

              Fixing it with paid DLC is bullshit though.

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              November 5, 2014 10:27 AM

              I think it has less to do with believing that Bungie wants to make a bad game, and more with being understandably put out that they failed to live up to Activision's hype with the first one. And even though I don't own a next gen console or have a desire to play Destiny, I can understand that kind of frustration and believe that "over-hyping" should have consequences. Other than Activision selling a shitload of copies based on that hype, and gamers doing nothing but grumbling and then lining up to buy a sequel.

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              November 10, 2014 10:39 AM

              if they really cared about the shortcomings, it'd be a PATCH not a DLC.

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      November 5, 2014 8:07 AM

      [deleted]

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      November 5, 2014 8:14 AM

      As much as I hate some things about the game, it has been fun playing a social game again. I think that's the main reason I've played as much as I have.

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        November 5, 2014 8:25 AM

        I'd hesitate to call it a social game when there's so many things in the way of actual socializing.

        If the sequel made for larger squads, more people out in the "world" while playing, voice chat that's on (and based on proximity by default), and had a lot more tools for easily organizing group play, I'd be much more satisfied.

        As-is, it feels like a single player game that occasionally accidentally stars other players, barring teams you organize outside the game first.

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          November 5, 2014 8:35 AM

          To clarify, I mean that I've been playing predominately with a set of people and enjoying the banter between us while playing (and in some cases, just shooting the shit while not really doing much). I haven't had that experience in...well, It's been a while and I've missed it. The game is sub-par in a lot of ways but has incidentally filled a gap for me personally.

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      November 5, 2014 8:16 AM

      I think this is going to be like the Call of Duty franchise where you have a major new iteration every year. That you have to pay full price for. Basically an expansion pack though whether or not you need to buy every one in order is another question; ie no buying Destiny 2015, skipping Destiny 2016, and then buying Destiny 2017.

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      November 5, 2014 8:22 AM

      Well if it takes years to develop that's not too bad

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        November 5, 2014 9:43 AM

        Activision stated three games, every other year. So 2016 for Destiny 2.

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      November 5, 2014 8:29 AM

      Left 4 Dead 2'd

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        November 5, 2014 9:17 AM

        What a flop that turd was, huh?

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          November 5, 2014 9:20 AM

          It wasn't.

          More like it came out too soon after L4D1. People thought the first game would have a longer lifespan and more content.

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            November 5, 2014 10:19 AM

            Both games were good, but agreed, my buddies and I were rolling through L4D 1 every night for a year, it was great, but as soon as 2 came out, we dropped off like flies. It was too similar and just different enough not to exactly be better.

            Valve was better off supporting L4D.

            With that said, I've love a new L4D right now.

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      November 5, 2014 8:55 AM

      bummer. that basically alleviates any hope i had for serious core improvements of the first one.

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        November 5, 2014 9:18 AM

        Pretty much think I'm done with destiny. Who wants to buy Destiny for Ps4 30.00 shipped.

        Game got boring and I don't think the "expansion" in December will save it.

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      November 5, 2014 9:27 AM

      Makes sense to me. Any company that doesn't start work on their next thing after something ships is going to run out of work. Just because they've started doesn't mean it's out next year. They likely still have most of their team on the post release for the first game getting the dlc ready. Any work they do on the first game only improves the sequel.

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      November 5, 2014 9:33 AM

      i don't care about MMO and haven't cared to play this game. but it was so hyped at launch that i thought it was going to turn into another WOW or Everquest.

      posts from this thread says otherwise. how come it sucks?

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        November 5, 2014 9:38 AM

        Lack of content, ui issues that should have been in from the start. Lack of ability to join random groups for raids. Terrible stuff they should have known from Halo but still allow in this game.

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          November 5, 2014 9:39 AM

          Having watched some raids on Twitch I don't thank random raids would be much fun. Even with a coordinated group of friends it can be tough.

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            November 5, 2014 10:30 AM

            Yeah, but the weekly Heroic Strike should have matchmaking.

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              November 5, 2014 10:31 AM

              I haven't tried it yet so I didn't realize that. That is pretty dumb considering the normal strike playlists have matchmaking. Why not have it for the individual strikes as well?

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                November 5, 2014 10:34 AM

                Because stupid, just like no voice for matchmade fireteams.

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                November 5, 2014 11:13 AM

                It's the Heroic modifier that is the difference - their thinking must be that they're too hard to undertake with strangers. That's probably true of the Raid, but not the Strikes, which everyone is familiar with by the time they hit 20. And anyway, I'd rather try with scrubs than be shut out entirely.

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        November 5, 2014 9:38 AM

        I don't think it sucks. It mostly sounds to me like folks finished all the content and moved on. The shooting mechanics are rock solid and it's a nice looking game. Finding and upgrading gear is fun.

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        November 5, 2014 9:38 AM

        People expected an epic story. What they got was left 4 dead in space with light mmo progression.

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          November 5, 2014 9:50 AM

          And lackluster voice acting

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            November 5, 2014 9:55 AM

            And a terrible loot system.

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              November 5, 2014 10:13 AM

              Yeah :(

              I hit level 20 and just didn't feel like there is anything really left to do. There was no reward for playing anymore.

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                November 5, 2014 10:20 AM

                The grind from 20 to 25 is awful and completely unnecessary. The level cap should have been like 26 instead of 30, with the strike playlists condensed and raid/nightfall strike levels lowered by four.

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                  November 5, 2014 10:27 AM

                  The grind to 25 was easy. Run strike playlist until you get lvl 20 blues. By that point you'll have enough vanguard marks for your first legendary. Congrats you just hit 26. One more reset and you're likely at 27 if not 28.

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                    November 5, 2014 10:31 AM

                    Easy, but banal as hell. It is as pure a grind as they come. The game would have been better without it.

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                      November 5, 2014 10:34 AM

                      You can mix in Crucible play and then it's much less repetitive. I got it two weeks ago and have had a lot of fun with it. I've hit level 24 without grinding - I just play the game, have fun, and the levels follow. That said, I can't progress farther without legendary equipment, and upgrading the same, and I can see that'll require some grinding. Or I can just keep playing for fun and it'll come very slowly - that's probably what I'll do and that's fine. Most games are tedious if you play them constantly.

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                        November 5, 2014 10:52 AM

                        Hitting level 24 is easy but there is a dumb was at level 24 where you have to do the most boring thing in any game (grind reputation). The loot progression in this game is so fucked up.

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                          November 5, 2014 10:52 AM

                          Was=wall

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                            November 5, 2014 11:05 AM

                            Well, I just unlocked level 2 with the crucible vendors so I can buy purple equipment, which would probably get me to 25 without much grinding. It's 26-30 that seem grindy.

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                              November 5, 2014 11:15 AM

                              Buying the purples is grindy because you can only earn 100 marks a week which means you have to play for a few weeks to have enough marks to buy all purple stuff from one vendor since you need 315 marks to buy pieces for all 4 slots.

                              If you want to mix crucible gear with vanguard gear it will go faster but it's still like 2 weeks to get enough marks then.

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                                November 5, 2014 11:21 AM

                                What's the quickest way to get Vanguard marks at level 22? Just run the viper strikes playlist?

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                                  November 5, 2014 11:32 AM

                                  Daily bounties can offer more marks and are sometimes easier or can be combined with a strike

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                                  November 5, 2014 11:35 AM

                                  Bounties, viper strikes and random public events while doing patrols.

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                                    November 5, 2014 11:39 AM

                                    Would you say it's worth doing patrols even if you don't have a bounty for them?

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                                      November 5, 2014 11:47 AM

                                      Get on destinylfg.net and find a group to do split patrols. It is very efficient for leveling vanguard rep. Find a guide on reddit or elsewhere for the details on efficient split farming. The pug might expect you to know those details.

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                                        November 5, 2014 12:04 PM

                                        What level does the nightfall show up, 24? If you can get to 24 (or 25?) I can carry you through it for a quick +500rep + the 25% bonus for the rest of the week + 15 (25?) marks. The weekly heroic strike will also grant a few too

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                                          November 5, 2014 1:09 PM

                                          I think 26 is the minimum for nightfall.

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                                            November 5, 2014 5:59 PM

                                            It's level 25 which is why the wall at level 24 is so annoying.

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                                      November 5, 2014 11:50 AM

                                      I will run them to farm certain bounties such as kill 10 major / high level types of enemies, farm out chests / materials for upgrades, farm marks and public events for higher end materials, coins and stuff like that.

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                November 5, 2014 10:51 AM

                I "beat: the campaign, and have probably done 30 or so strikes. Still don't even have a legendary, so I gave up. It's like Diablo 3 before they fixed it. It's just a pure time sink.

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                  November 5, 2014 3:39 PM

                  You can just buy a legendary item in a shop. Or do you mean exotic?

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                    November 5, 2014 3:46 PM

                    No, purple legendaries. Grinding for coins and marks sucks. :/

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        November 5, 2014 2:02 PM

        The problem is that your prediction is actually precisely accurate.

        It just isn't what people wanted.

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      November 5, 2014 10:11 AM

      So, would you guys say that the two "big next gen shooters" (Destiny and Titanfall) were flops? Seems like a year ago I was expecting the two of them to blow us all away and now here we are. Not even a year later and Titanfall is all but forgotten and Destiny has left a bitter taste in everyone's mouth.
      Or do you think EA and Activision have respectively put too much money into those franchises to let them die this soon? Will they do whatever it takes to win people back or is it too late? Are competitive shooters done?

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        November 5, 2014 10:17 AM

        Destiny at least sold well, Titanfall did not. And people are still playing Destiny and talking about it.

        Might not have been the game people wanted, but I think it was more or less a success.

        Titanfall, however, doubt we'll see that property ever again.

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          November 5, 2014 10:20 AM

          I think Titanfall would have sold a lot better if there were any kind of single player campaign to it. It being a MP only title makes it a hard sell. While the SP campaign of Destiny was shit, it was there and I am sure a lot of people bought it because of Bungies past SP games.

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            November 5, 2014 10:22 AM

            whoa, titanfall didn't even have a SP campaign? to be fair, quake 3 was basically multi only and that sold a shit ton.

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              November 5, 2014 10:41 AM

              Quake 3 had

              1. Relatively little competition
              2. Was pushing graphics
              3. Modability

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                November 5, 2014 1:48 PM

                Also, it was one of id's weakest sellers.

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              November 5, 2014 2:39 PM

              Destiny doesn't really have a single player campaign either. There is no story, its just one mission after another of fighting a horde of enemies before moving on to the next one.

              The raid added some interesting gameplay but still doesn't have much of a story. I could tell you more but you'll need to buy the $35 DLC to unlock any further explanation from me.

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            November 5, 2014 10:33 AM

            No SP campaign is certainly what kept me away from Titanfall. In theory I guess it made sense on paper because "everyone knows people only care about CoD MP", but despite being able to dump all their resources into MP, it felt like such a shallow experience. I'm just wondering if making a "CoD killer" is pointless. It's like someone still trying to make a "WoW killer"... That ship has sailed.

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            November 5, 2014 11:04 AM

            Yeah it's strange, obviously the developers knew the stastiics of how many COD players play singleplayer, so they decided not to bother with it.

            Yet, thats the reason why everyone says it didn't sell. Was it lack of SP or lack of SP footage for trailers? Hard to say. Maybe Titanfall wasn't for the COD crowd and needed a SP to sell a new IP to a different group of gamers.

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              November 5, 2014 11:10 AM

              No, I think the problems were that the gameplay was relatively shallow and the game modes were relatively few and consequently, people had their fill after 10-20 hours. And then to make matters worse, most of the new content came through DLC, which fragmented the player population. With a new and multiplayer focused IP, they should have invested in growing the community with free content updates and new game modes.

              There were other smaller problems, too, like long waits between short matches, imbalanced matchmaking, and shallow item customization.

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            November 5, 2014 11:15 AM

            Yup. Now that I have an XB1 it should be on my list but I won't even bother to rent it without a SP.

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              November 5, 2014 1:15 PM

              It could have been great with a persistent metagame.

              I don't understand why there haven't been persistent metagame components in recent games.

              Even if it's like...a shallow territory grab based on points, it'd still be better than these crappy skirmishes.

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            November 5, 2014 2:30 PM

            EA was trying to make a shooter/MOBA when they made Titanfall. Would love a single-player story DLC, though.

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        November 5, 2014 11:18 AM

        I love destiny. I'm done being butthurt about the shitty story. The gameplay is excellent; experimenting with equipment perks is fun and interesting, weapons and skills feel, look, and sound good, pvp is top notch and only needs ranked matchmaking to be nearly perfect. The raid is really damn fun with a good group and while there are many bugs and other design issues, I think they will learn and make even better content down the line.

        I have all but 8 exotics (6 after I finish the last two bounties i have now) and even once I finish my collection, the gameplay will keep me coming back.

        My biggest complaint right now is the material farming that goes with leveling equipment. Chest runs are so damn boring. I have three weapons I want to upgrade right now and they all require spirit bloom (192 total). That means running the same 3 minute loop over and over for approximately three hours with random events.

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        November 5, 2014 1:24 PM

        I was on the sidelines for both of them, but it seemed like both Bungie and Respawn made the game that they wanted to make. Bungie was set up to make a franchise complete with grandiose Halo-esque mythos, with plenty of MMO-esque hooks, while Respawn's Titanfall seems like a more grounded evolution of the Call of Duty multiplayer mechanic. There are gamers who will be completely satisfied with that, and there are gamers who were fueled up on the overhype machine that is the AAA game PR cycle, who are now suffering withdrawal from overamped expectations.

        I don't think competitive shooters are "done"; maybe we're just closer to being "done" with competitive shooters that are minor evolutions of Halo or Call of Duty. I know that people have been saying those formulas are done, but it's taking a while for something else to replace them. We're not seeing anything from the AAA space disruptively "changing the game" as CoD4 did back in 2007 ( http://www.eurogamer.net/articles/2014-11-02-the-seven-year-shadow-left-by-modern-warfare ), and I don't think we will, because refining a truly new satisfying gameplay formula is a very low priority in AAA development these days.

        Killing Floor 2 is going to come out soon; I don't think it's going to be something amazingly new, but I'd like to play a new evolution of that series, on a PC, and perhaps even play a few games online (which is saying something, considering I've barely played an online FPS since 2011). I think the multiplatform console shooter space is really stagnant, especially because the "new old guard" of 343, DICE, the re-re-reincarnation of EA LA, the Call of Duty studios, and Bungie are all mostly stuck in the same ruts they've been in since the late 2000's. The 8th console generation raised the resource bar, but the devs brought the same old gameplay mechanics from last time, and/or diluted them with microtransactions and/or "RPG sauce" (thanks, Gabe, for that term).

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        November 5, 2014 1:51 PM

        Gamers birch and moan, in 2 years, they'll be back for more

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      November 5, 2014 10:20 AM

      yes, i'll get it

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      November 5, 2014 10:32 AM

      [deleted]

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        November 5, 2014 2:20 PM

        I think they kind of have to, don't they? Dedicated fans will hate to see their characters locked into a game they don't play anymore. Imagine if you had to start from scratch with every MMO patch. Yikes.

        Then again, I don't know how they'll integrate new players into a game half populated with lvl 36's.

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        November 5, 2014 2:34 PM

        actually, I think "Destiny 2" end up being like a WoW expansion pack. The DLC for Destiny 1 should be seen as the seasonal raids and gear upgrades released in WoW. In WoW those are free (but the monthly subscription subsidizes their development and release), but for consoles, they're charged as DLC. Same thing though. New raid, new dungeons, new gear.

        The WoW version of "DLC" is expansion packs that get released every 2 years or so. Destiny 2 will be like the expansion pack. Whole new planets, 5-7 strikes and a raid, 20-30 missions all at once. New players can start on those planets if they want, but Destiny 1 characters can play them at higher difficulty for greater rewards and xp.

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          November 6, 2014 10:08 AM

          stop comparing this junk to WOW. WoW is actually fun for more than 10 hours.

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      November 5, 2014 10:33 AM

      [deleted]

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      November 5, 2014 11:12 AM

      Game sure does have problems but they've got the mechanics down and I bet the second one is fantastic. I haven't played any game this much with Shackers in years. Yes some things about it suck but most of that can be patched and I don't care about the story.

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        November 5, 2014 11:55 AM

        Same thing here.

        It was obvious from the start that this was going to be one of those 10 year life cycle, put-one-out-each-year types of franchises. All of the way it's unfolding is not surprising at all. Calculated, yes - but it's still a very fun game. (easy for me to say, though, since I don't break my ass on it grinding for gear - just play as I feel, and feel free from the hamster wheel aspect).

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          November 5, 2014 2:37 PM

          My issue isn't with the idea that they are making Destiny 2, I think we all expected a sequel. I just wonder what the final game will look like, now that we know we cannot believe ANY of their prerelease material about the features of their game, the story and characters, etc. All lies, all cut out of the first game by some meddling management. How can we be expected to get excited for a sequel to a game as neutered as Destiny was?

          They can try to patch all the story back in via DLC but I am not paying to get what I should have gotten in the first place. Bungie fucking blew it, but at least they got paid doing it. I don't think people will line up for Destiny 2, and its certainly not the time to start building hype while they are still trying to peddle their skimpy DLC.

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      November 5, 2014 11:33 AM

      They need to disconnect the leveling system from gear.

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        November 5, 2014 11:55 AM

        I disagree, but I think it can be done better.

        having an actual loot table that guarantees certain drops would make it a lot better, instead of having to rely on RNG

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          November 5, 2014 2:16 PM

          RNG is never going away. It's the hook that people come back for.

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        November 5, 2014 3:48 PM

        yeah it kind of invalidates every other armor attribute. it's the uber-stat you need to prioritize, so it doesn't matter if you like the perks from your previous gear. need dat light.

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      November 5, 2014 11:52 AM

      Whatever man, I left this game for dead after reaching level 20 (something). Its one of the worst gaming experiences I've had this generation so far. Glad I got to play some better games to make me feel better. Wish I could gift my digital copy away. Ill never play it again.

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      November 5, 2014 1:17 PM

      they will add trading and the Dahl Grinder, voila whole new game. I won't bill them for this revelation, just want a free copy.

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      November 5, 2014 2:39 PM

      More Dinklebot?

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      November 5, 2014 3:22 PM

      I won't be getting destiny. Looks boring enough just from watching others play it.

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      November 5, 2014 9:12 PM

      WAAH WAAH WAAH, I deserve better as a gamer, etc.

      Most of you will still buy it, just like you bought Left 4 Dead 2.

      It is known.

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        November 5, 2014 10:34 PM

        [deleted]

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        November 6, 2014 7:47 PM

        I deserve better as a CUSTOMER. If I decide to spend money I work hard for on a game, I expect it to not be something that has been picked apart to a significantly smaller game for the sake of the company wanting to cash in by releasing DLC to open it back up. I bought the game, have realized what they've done, and have zero interest in continuing to play any further until they actively work to remedy the problem. If they don't, I can go on happily without Destiny and am prepared to.

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      November 5, 2014 10:18 PM

      I hate on this game a lot but I still play it almost every chance I get.

      I think I feel that way because it really is a good game, but could have been a great game. I don't know if Bungie didn't have enough time or what. The worst parts are the lack of creativity in strikes and lack of content. The story also seems to be vague just so they can make reveals and plot twists later on.

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      November 6, 2014 10:07 AM

      god this game franchise already sucks a bag of crap, 8 hours of content, all the re-playability is to get some random items to uhh.. do some more of the same goddamn content you've already done a hundred times in a row.. yawn....
      Can't believe some people are pumping hundreds of hours into the SAME 6-7 tired missions or "Farming" 4 upgrade items..
      I don't think it's bordering on fun anymore for people, just obsessive compulsive disorder.

      This is going to be my last purchase from activturd/bungled

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