Chapter 7: The Keeper
This part is a genuinely linear encounter, however at the same time it’s loaded with heaps of irregular traps that can end your life in a hurry. To start, essentially get up and do some investigating. Grab up any supplies that you can until you go up a flight of stairs and are assaulted by a few foes. Whip out your Shotgun and put them down with some well-placed headshots, and if you are going to be overrun, backup and put some space between you and them.
When you head back up the stairs and come back to the corridor where you were assaulted, there will be two torches at the far end. Search between them for the option to interact, utilizing your blade to obtain the first Old Lithograph that you'll require. Altogether there are three.
Tip: Once you enter the door that opens close to the Old Lithograph and past, you can't do any type of reversal. In the event that you need to investigate further down the foyer, do so before you go inside.
Inside the room where you grabbed the Old Lithograph will be a few supplies. Grab every one of them, including the Catacomb Note, then go forward. You'll end up in a room with a giant stone statue in the center and what resembles three spots for an Old Lithograph. Setting yours in the inside opening will open up doors to your left and right.
Tip: In addition to the doors on the left and right is an alternate door with a mirror or gateway. This will permit you to save your game and upgrade your character. Don't stress, you can come back to this room a few more times preceding the boss battle.
We picked to take the door on the left (when taking a gander at the landmark) initially, passing through and into a passageway with a few cells on either side. There are no less than three foes here, so take as much time as required and pick them off with headshots, or sprint past them and let them trigger the traps that line the corridor. Simply make a point not to set them off yourself. At the point when the territory is clear, plunder the majority of the cells, and adjacent rooms before proceeding onward and descending a ladder.
The bottom of the step will present an oxygen meter in the upper right of your screen. Turn the two valves in the room you're in to make it go away, however in the meantime be careful of the solitary adversary who is prowling about.
Move down another ladder and continue going forward. There are more foes to manage, however it’s nothing that a Grenade or Explosive Bolt can't deal with. With them gone, plunder the passageway and after that wrench the wheel to open the nearby door. This will likewise close you off from everything behind you.
Watch out for the trap on the ground, yet in the wake of disabling it continue going in the only direction that you can. There are no less than three slithering adversaries up ahead, yet rather than waste ammo, simply set them ablaze with a Match as you proceed forward. This will lead you to another wrench that will close you off from the past and open up a door before you.
That is the last of the resistance for this part. Simply continue moving along and looting up until you go up a flight of stairs and discover your second Old Lithograph. This will likewise take you over to the primary landmark. Put the Old Lithograph in it, save your game and then head through the door to the right.
Head forward to an area that has a trap that is activated by means of an adjacent lever. It isn't generally of much use, yet there are a few of these all through the part so knowing how it functions is helpful. When you've plundered the area, advance, disabling the trip wire and approaching another overhead hazard.
Look over the zone to two wheels that seem as though they can be turned. As opposed to approaching and interacting with them, shoot them. This will result in the trap to fall, then you can venture on top of it to advancement. Simply be watchful of the tricky creature that is prowling about on top.
With the creature down and the trap having raised you to an upper level, head through the adjacent door and search around for a crawl space hidden behind a clay pot. Cripple the trap on the other side, then turn the close-by valve to open the enormous iron gate.
Turning the valve will trigger a few foes to attach. You could run with explosives or slugs to slaughter them, but why not make use of the superbly great overhead trap? Backtrack the way you came, drawing your adversaries into the pit beneath the ghastly spikes of death. When you have all or the greater part of them in the execute zone, shoot the valve on the other side to send them to their fate.
With the region clear of all hostiles, approach the iron gate and turn the valve. You'll have one more evil ugly to manage, however when that creeper is taken care of you can grab the third Old Lithograph and come back to the region with the landmark. Consider saving your game and upgrading your character before upgrading your skills and gear before placing it in the third slot.
With the third Old Lithograph set up, now is the right time for The Keeper boss battle. You may likewise allude to it as the Box Head boss battle. In any case, you're going to toss down.
Following a short cut scene, go forward, sprinting through the hall before the spikes can smash you, at the same time staying away from the bear traps laying on the ground. This will rejoin you with Leslie, and in the wake of breaking him out of the cell he'll need you to turn a valve to open a close-by door. Obviously, this will provoke Leslie to flee from you, and that is the point at which the fight truly starts.
Tip: You need to battle The Keeper a few times, yet killing him in each one instance isn't that difficult. Hit the enormous lug with a Freeze Bolt, then follow up with the Sniper Rifle (to the body) to put him down. That ought to clear your way until you cross into the following zone.
In the wake of dropping him, go into the following room and snatch some loot off the adjacent table. Retreat into the primary zone and utilize the valve, provoking The Keeper to show up. This time out, simply flee from him and through to the following zone. This will really close him in and spare you some valuable ammunition.
Don't think you're getting off that fortunate. He won't stay dead that effortlessly, and this time you need to kill him. Do as we said and hit him with the Freeze Bolt and Sniper Rifle, then cripple the adjacent bear traps to secure a few valuable parts. When you're prepared, go through the main open door and into the following region.
This fellow is tired of your traps, and after a couple of minutes a cut scene will show him wrecking a valve and disturbing your oxygen supply. Rapidly search for a side room that has a valve on the table, twisting it and heading once again to the main zone. Hit The Keeper with a Freeze Bolt, then replace the valve and use it to restore your oxygen supply.
With the valve set up, sprint past Box Head and through to the following territory. Climb the ladder when you come to it, then take after the on-screen prompts to shake free of an assault. This will trigger another cut scene, this one completing the battle.
Go forward, turning left at a few waterfalls and searching for a ladder. Descend the ladder to trigger yet another cut scene, this one the chapter’s ending.