Chapter 6: Losing Grip on Ourselves
At the point when the mission starts you'll end up on the side of a mountain. Follow the only way that you can, halting to loot some side zones if you so desire. When you reach an extensive wooden entryway you'll trigger a cut scene that finds you rejoined with Joseph.
At the point when the scene ends you'll be obliged to hold off some enemies while Joseph works away at the door. It's truly not that hard to pull off, simply utilize the hazardous barrels close-by to take out groups of oddities. Being the first wave of this part, this ought to be a breeze.
Once you're through the entryway you'll discover the Freeze Bolt sitting on the floor after you drop down. Grab it and afterward take after Joseph a tad bit further, ending up in an alternate room with two blasting barrels. That can just mean one thing.
This time the adversaries originate from all bearings. In the event that you have a melee weapon, attempt to take out solitary enemies without exhausting ammo, yet when you see a bunch you'll need to utilize the barrels. There are some noticeably intense enemies up ahead, so best to adhere to the Handgun and Shotgun for the time being.
When you go out of that room and sit through the accompanying cut scene, you'll have a detached destination that requires you to get to the tower. You'll likewise discover a case before you that contains the Sniper Rifle. You truly would prefer not to overlook this (trust us).
The territory you're in resembles the vestiges of an old castle. You'll have to battle your path to the tower, and there are various ways that you can do simply that. As you draw near, notwithstanding, you'll begin to get besieged from above by numerous bolts. This is your signal to whip out your Sniper Rifle and begin nailing a few headshots. At the point when the final archer is down, you'll be able to progress a little bit more.
Tip: You're going to need to fight your way through a few standard enemies on your trip through the remnants, and you'll run over a few levers beside entryways. You can pull them, but you'll need to fight a couple of terrible gentlemen for your inconvenience. Inside those rooms you'll commonly discover some loot, however. The decision is yours in the event that you need to open them or not.
When it would seem that you have a straight shot to the tower you'll be confronted with another chainsaw wielding psycho. It's really standard stuff right now. Make utilization of the unstable barrels for significant harm, and in the event that you truly need to, use the Explosive Bolt from your Agony Crossbow. If all else fails, hit this fellow with Shotgun and Handgun rounds until he falls.
With that smaller than normal boss battle triumph, now is the ideal time for you to return to taking after Joseph. He'll lead you inside and up a few stairs to the lift. You can set the body ablaze to remove it, or you can visit the close-by route to save your game and buy a few character overhauls. You may want to go with the door first, returning to the elevator later when you feel you’re ready.
In the wake of finishing your lift ride, begin going over the stone bridge until you're once more hindered by a cut scene. At its conclusion you'll need to rush to the edge of the wooden dock, zoom in with your scope, and shoot the two oddities who are screwing with Joseph. With them down, he'll pass you a ladder that you can use to go along with him on the other side.
Following another cut scene it’s back to shielding Joseph while he attempts to open an entryway. We battled a tad more with this part because of the fact that we were low on ammo. Your most solid option is to place your back against the door and continue taking out the lead creature. Once more, it’s best to abstain from utilizing any of your explosive weapons if conceivable. You're going to need them in a minute.
At the point when Joseph at long last does get the entryway open you'll need to rapidly pass through to an area that he alludes to as a market. Use a couple of minutes crushing each crate you can discover and looting up, then go up the stairs to trigger another cut scene.
Once the scene closes return to the main path and continue moving. Joseph will eventually climb a ladder to cover you with a Sniper Rifle of his own, which is your prompt to begin going through the adversaries that line the main path you have available. To start with take out the marksman that has you pinned down. He's a bit of a pain in the butt, and Joseph isn't a colossal help with this one.
Tip: The accompanying area can be exceptionally intense. When you begin doing battle with the two tremendously large fellows, don't be reluctant to flee and let Joseph put some work in with the Sniper Rifle. Enough shots from him will take these fellows out.
Go through the iron gate, moving along the winding path and getting any supplies that you discover laying around. When you at last meet the first of two bosses that take after Chunk from the Goonies, get prepared to begin utilizing those Explosive Bolts and Grenades.
Use your big weapons first, going for the body to verify your shots aren't squandered. When you get down to simply your Handgun, Shotgun and Sniper Rifle, try for the head. Continue moving around and grabbing supplies, and when the first gentleman drops to his knees, completely knock him off with a slug to the back of the skull.
For the second boss, do as we specified in the tip and let Joseph do some work. Simply stay far from this fellow and your accomplice will hit him with a few rounds. Truth be told, he can be executed thusly, yet don't hesitate to hop in with whatever apparatuses of obliteration you have available to you.
At the point when there are no more Chunk wannabes to manage, a cut scene will convey you to an exasperating looking storm cellar. Make headway into a room with a few numbers on the wall and a few levers. In order to open the gate ahead you’ll need to pull the correct levers, which simply so happen to be the 9th and 5th levers. When you do this, proceed through the palace like passageway.
When you land at the following area a massive bird cage looking gadget will rise up out of what we trust is water, and as you may have speculated, Detective Sebastian Castellanos (that is you) is getting in it. It's a short trek, and when it’s over there is nothing to do but loot and move, in the end coming to another locked gate. Sounds like a job for Joseph.
This time, in any case, Joseph sort of fails, and the result is a thing that resembles a pooch, yet is absolutely our most noticeably awful bad dream. The uplifting news is, this... thing falls effectively enough, yet it’s truly versatile and hard to hit. Your essential focus ought to be on evading its assaults, and on the off chance that you have a Grenade or six, take a stab at tossing them into the shrubberies where the "pooch" stows away.
After you at last finish this mammoth off, a cut scene will convey you and Joseph to the other side of the wall. There's only one issue... Joseph dropped his Glasses, and you need to backtrack to get them. As you may expect, there's additionally a second mammoth to upset.
Like a decent companion, head into the fight zone and face yet another distorted rendition of an oversized puppy. The uplifting news is you don't need to execute this one. Simply hold it off long enough to reach the Glasses, then go to Joseph, who is commendably attempting to occupy your assailant.
When you at last escape the second animal of death, go up the huge steps and into the adjacent church. Look around as best you can, however eventually you'll trigger what ends up being the chapter closing cut scene.