Final Fantasy 13 on PC gets hotfix from Dark Souls DSFix creator
If Final Fantasy 13's shortcomings have proven a massive disappointment, there may be a fix at hand from the man that saved the PC version of Dark Souls.
If you picked up the PC version of Final Fantasy XIII today, you likely ran into a host of issues. In fact, it's already been a hot topic over in Chatty, with our users discussing the 720p video output and the fluctuation between frame rates. Fortunately, a solution is already at hand, with the game's fanbase already picking up the publisher's slack.
Durante, known as the man that introduced the DSFix into the PC version of Dark Souls, has introduced a fix to many of FFXIII's shortcomings. The fix offers arbitrary rendering and 16:9 presentation resolutions, while Durante actively works on a more robust solution.
Read more about the new fix, including details on how to download and install, on NeoGAF.
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Ozzie Mejia posted a new article, Final Fantasy 13 on PC gets hotfix from Dark Souls DSFix creator
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Cool I just read the blog here is a pic of the fix looks really nice :
http://abload.de/img/292120_2014-10-09_000hhael.jpg
Hmm I may have to get it now...
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Is there any chance we would ever get an official response from square on whether they plan to fix the framerate issues? I mean, if they're not going to optimize the game to run at 60+, then they at least need to give people the option to cap it at 30, so we don't have the nasty stutter you get from everything between 30 and 60.
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This game was so polarizing on consoles. I'm surprised to see the amount of interest it has garnered in PC circles.
The first 20 hours of the game is walking down straight corridors between cutscenes and pressing A once in awhile. There is virtually no exploration at all. After the 20-22 hour mark it supposedly gets really good.
I'm just telling people this so they're prepared for it because I wasn't and it really ruined it for me because I quit before 20 hours and never saw the good parts. I may try it again some day.
On the other hand, who the hell designs a game so that the first 20 hours are boring on purpose? That's just horrible game design.
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Just gotta tell ya, you didn't miss much by not making it there. By "Opening up and being explorable with things to do" They meant a few screens of largish map, where you did side-quest monster hunts and practically nothing else. It was completely skippable really. Then right back to shooting through a tunnel to hit the final bosses.
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