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More On Halo PC

by Maarten Goldstein, Aug 21, 2000 11:41am PDT

Since everyone loves the pretty Halo pictures but no one is too sure if we'll actually be seeing the game on the PC (since Microsoft bought Bungie to do X-Box development), here's another story courtesy of Telefragged. From the latest issue of Edge, a well respected UK gaming print magazine comes this quote from Bungie's Joseph Staten talking about Halo development. This was part of an article about developing games from consoles where various developers had their say

"Throughout Halo's design process, we've had to face tough choices about limiting the game's scope to accommodate lower-end PC systems. Now that we're making the game for the X-Box first and foremost, we haven't thrown away our old performance guidelines, but we certainly feel a lot more comfortable committing to high-poly models, more detailed textures, a litany of shader effects, inane physics - all the really sexy things that X-Box is capable of. Tackling a game as ambitious as Halo, it feels really good to have a clear hardware target. Even better, one that allows the whole team to create stuff that's a lot more complex than we originally planned."
So it really seems that X-Box development is absolutely first and that Mac and PC will trail behind it. Although X-Box specs might not seem much to PC owners next year, the performance that you get from single configuration optimization will probably mean only high end PCs will get to enjoy the game, if at all. Or maybe we get a cut down version. Wouldn't that suck total ass?





Comments

67 Threads | 110 Comments







  • "...the performance that you get from single configuration optimization will probably mean only high end PCs will get to enjoy the game, if at all."

    Sorry, Maarten, but whiff-ola. With current PC CPU's well past the X-Box's planned 700MHz, with average successful overclocks well into the 800-900MHz range, there's no way at all the X-Box will be even competitive with a 2001 PC in terms of CPU power. And as for its graphics, whatever chip ends up in the X-Box will also be available to PC owners, and since it's an nVidia chip most people won't even need to think twice about buying, even if it does cost $300. Then there's memory. The X-Box is planned to have 64MB of RAM, but it's UMA, meaning the graphics chip and the CPU will have to share that 64MB. By 2001, 256MB will likely be the typical enthusiast compliment (Carmack said the new DOOM will carry a 128MB baseline), with at least 32MB, prolly 64MB on our graphics cards alone.

    Single configuration optimization is certainly a powerful thing, but I doubt it'll overcome the hardware lead the PC will have by the X-Box's launch to the point where "only high-end systems" can enjoy Halo.

    MoNsTeR







  • um yea, several important words for readers to note: x-box sucks donkey scrotum. I saw it in action this year at Siggraph and its not that cool at all. The demo they made for it is a video, not real time. They used premire to edit it and stuff after rendering it in 3ds max. Wow, i was amazed at how well it can play videos...wait, uh, my vcr can do that. Another point to note about the x-box: m$ os= bad. Windows crashes....that means youll be getting some problems on it. I havent seen a gpf on a console yet, maybe this will be a first ;)
    So this leads me to an argument against "high end PCs will get to enjoy the game" - By the time the x-box comes out, its technology will be already outdated and most people with mid-range systems will be able to run it perfectly fine. and also, as a smaller sidenote: if they dont release halo for pc( ive been waiting for many months now), I will run a contest on shugashack that will grant the winner a chance at me (tied up of course) with a chainsaw, a la doom. I think that halo is the messiah so if it isnt out for pc, theres no reason to wait for the truth to come. P34c3 out,
    -Lev

















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