3dfx Revenue Nosedive
by Jack Mathews, Aug 18, 2000 9:11am PDTWell here's a bit of a surprise. 3dfx has sent out a press release annoucing that their quarter ending results are to be delayed until the end of August. Also in the report is the new that 3dfx's revenues have plunged to $65 million. The did announce that they would have a shortfall due to a "component shortage," but this is down from $108.6 million in the previous quarter. Of course, what no one has really explained is what components 3dfx is using that nVidia isn't, especially since both of them use TSMC over in Taiwan for their chips, and nVidia hardware seems to have no problem making it to market. Glad I got rid of my stock when I did :/
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
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Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Comments
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(1.51MB) http://people.atl.mediaone.net/ashun/quake3/q3dm11_aa.png
(0.47MB) http://people.atl.mediaone.net/ashun/quake3/q3dm11_aa.jpg
q3dm11 without FSAA:
(1.40MB) http://people.atl.mediaone.net/ashun/quake3/q3dm11_no_aa.png
(0.46MB) http://people.atl.mediaone.net/ashun/quake3/q3dm11_no_aa.jpg
The JPEGs are for those who lack bandwidth.
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hurry up wid that Vood00 6 y0!
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I don't think those shots look that bad. The colored bright part in the middle is not blurred. The edges (black part) are, but that would actually help reading, IMHO. The black edge is just to block out the background. In fact, I have my middle color (actual text color) set to white for maximum contrast. (/con_color 255 255 255)
If you blacked out the middle color, you couldn't read EITHER text at all. The black part is just a mask, i don't give a shit if it is blurred out the wazoo. The middle colored part is what I actually look at to read.
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I believe Nvidia can do it to. The original reason for high direct3d incompatibility was the many switches from direct frame buffer writes to 3D and back and forth. They reworked the drivers to keep it all working I guess. So if they don't blur the direct frame buffer writes (like text, status bars, etc.) that would immediately help some instances of this "problem."
Either way, this is going to take a least a bit of developer support. I think it is probablh doable.
http://12.1.228.192/cstext_geforce_fsaa.png
http://12.1.228.192/cstext_radeon_fsaa.png
This is why FSAA fucking sucks, IMO, it blends EVERYTHING and not just edges. Plus it's ass slow and really doesn't look all that great. It's nice, but hardly worth a 50% drop in framerate.
Oldie but goodie!
http://12.1.228.192/malcolm.mp3
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60fps at 1600x1200x32bpp? 130fps at 1024x768x32bpp?
HOLY FUCKING SHEET! I hope 4ns DDR ram becomes cheaper..
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While it wouldn't be hard to see a bleak outlook, if you look at their roadmap, things look promising.
The irony of it all is that nvidia gets away with a product delay and no one cares. They continue to release faster versions of the same product and no one notices (GF, GF2GTS, GF2GTSU, even GF2MX - all the same product just different clock speeds and RAM. MX has a pipele disabled). nvidia should be praised for being able to trick the public and investors into thinking that they are releasing new products. GF was new. GF2MX, GF2 and GFU are certainly not. Same products with minor tweaks. Don't get me wrong, these mior tweaks have created major differences between each. A sign of good engineering? I guess so. Definitly a sign of great marketing.
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'nvidia' sounds like something you might catch in manila banging whores.
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Today, she is old, tattered, and needs to be put to rest. Every now and then, Wicked3D comes out with a new version of WickedGL. Sometimes this new version of WickedGL gives me one extra FPS in my Quake3 demos...
I will still milk my badass Voodoo2 for another 6 months at least. New games still play fine. Not top of the line, but they are still very playable.
August 17th, 2000 5:43 PM - Anand Lal Shimpi
...4 to 8 months from the time the Ultra is available, that's straight from NVIDIA's mouth as I paid them a visit yesterday in order to clear up any misconceptions. The average of those two numbers is 6 months which places the NV20 as a Spring 2001 product. I've updated my review adding this explanation:
Update 8/17/2000: There have been reports that the NV20 won't be delayed and it will be released on time contrary to what we've published here. We met with NVIDIA in person and asked them their stance on the issue, according to NVIDIA the NV20 will be out in 4 to 8 months from the release of the GeForce2 Ultra (September). This places the release of the NV20 about 6 months from when the Ultra hits the streets (September), which can be as early as January or as late as May. If you take the average of that range, you get a March release, which does fall in line with our statement of a Spring 2001 launch.
I hope that helps clear up any misconceptions.
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Power has its pluses eh? The overclocked GeForce2 Ultra platform trounced the default model by nearly 20% at the highest resolution tested.
For the first time in our staff's experience a PC managed to exceed the mystical holy grail 60fps rating in Q3:Arena at the High Quality visual setting at 1600x1200x32bpp.
Let's all take a moment of silence to celebrate the unlocking of playable frame rates at such ridiculous resolutions....
Not like I would ever play 1600x1200x32. Its all about super duper shitty settings and 640x480 res for me, but that is fucking fast.
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Thanks!
-Lex