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3dfx Revenue Nosedive

by Jack Mathews, Aug 18, 2000 9:11am PDT
Related Topics – 3dfx

Well here's a bit of a surprise. 3dfx has sent out a press release annoucing that their quarter ending results are to be delayed until the end of August. Also in the report is the new that 3dfx's revenues have plunged to $65 million. The did announce that they would have a shortfall due to a "component shortage," but this is down from $108.6 million in the previous quarter. Of course, what no one has really explained is what components 3dfx is using that nVidia isn't, especially since both of them use TSMC over in Taiwan for their chips, and nVidia hardware seems to have no problem making it to market. Glad I got rid of my stock when I did :/




Comments

56 Threads | 267 Comments










  • Well, from what I've taken from how the T-Buffer works, 3dfx can discriminate between the 3D scene and things like status bars or whatever.

    I believe Nvidia can do it to. The original reason for high direct3d incompatibility was the many switches from direct frame buffer writes to 3D and back and forth. They reworked the drivers to keep it all working I guess. So if they don't blur the direct frame buffer writes (like text, status bars, etc.) that would immediately help some instances of this "problem."

    Either way, this is going to take a least a bit of developer support. I think it is probablh doable.






















  • I still own and use my Voodoo2 Monster 3D II 12MB card, which I purchased around the time that Quake2 was released. It was a few months after Quake2 was released, my Voodoo1 was acting up, so I bought the new great video card: Voodoo2. Damn did it kick ass at the time! I never SLI-ed it with another card. Just left it alone in my box, doing the nasty with my 3D games.

    Today, she is old, tattered, and needs to be put to rest. Every now and then, Wicked3D comes out with a new version of WickedGL. Sometimes this new version of WickedGL gives me one extra FPS in my Quake3 demos...

    I will still milk my badass Voodoo2 for another 6 months at least. New games still play fine. Not top of the line, but they are still very playable.

  • from anand himself, boy toy:

    August 17th, 2000 5:43 PM - Anand Lal Shimpi

    ...4 to 8 months from the time the Ultra is available, that's straight from NVIDIA's mouth as I paid them a visit yesterday in order to clear up any misconceptions. The average of those two numbers is 6 months which places the NV20 as a Spring 2001 product. I've updated my review adding this explanation:

    Update 8/17/2000: There have been reports that the NV20 won't be delayed and it will be released on time contrary to what we've published here. We met with NVIDIA in person and asked them their stance on the issue, according to NVIDIA the NV20 will be out in 4 to 8 months from the release of the GeForce2 Ultra (September). This places the release of the NV20 about 6 months from when the Ultra hits the streets (September), which can be as early as January or as late as May. If you take the average of that range, you get a March release, which does fall in line with our statement of a Spring 2001 launch.


    I hope that helps clear up any misconceptions.

  • OMFG

    Power has its pluses eh? The overclocked GeForce2 Ultra platform trounced the default model by nearly 20% at the highest resolution tested.

    For the first time in our staff's experience a PC managed to exceed the mystical holy grail 60fps rating in Q3:Arena at the High Quality visual setting at 1600x1200x32bpp.

    Let's all take a moment of silence to celebrate the unlocking of playable frame rates at such ridiculous resolutions....


    Not like I would ever play 1600x1200x32. Its all about super duper shitty settings and 640x480 res for me, but that is fucking fast.