At least Nicalis made the game simple to grasp when it comes to controls. You have a small jump, a big jump and darts that you can shoot, and I used all of these quite frequently while working my way through the diabolically hard levels. The opening levels were just the beginning, as later ones make each step a hazard. It's the sort of game that rewards such perseverance. In addition, you can find bonus skulls to unlock additional goodies in the game, though collecting them isn't quite as easy as it seems. You've got a lot to figure out here before you make an ounce of headway. The presentation is straight out of the 8-bit textbook, with cute animations, great level designs and likable sprites. It's also got an impressive collection of chiptunes attached to it, which I enjoyed listening to even while I died over and over again. The sound effects are good too, albeit a tad miniscule. It's an 8-bit experience, what more do you want?
Why did there have to be scorpions?!
It'll take a long while to get through the game's crazy six worlds, and even then, it has plenty more to offer. The impatient will probably give up just a few levels in, but the devoted will find a lot to enjoy with 1001 Spikes. It's a fitting tribute to the games of old, while embracing a challenge level that today's dedicated gamers will truly appreciate. If they don't break their controller first, that is. Rating: 8 out of 10
Yeah, you're dead...
This review is based on a digital PlayStation 4/Vita code provided by the publisher. 1001 Spikes is available now for PC, PlayStation 4, PS Vita, Nintendo Wii U and 3DS, and coming later this month to Xbox One. It is priced at $14.99 and rated T for teen.