Xbox One dev kits get GPU boost from Kinect removal

By Steve Watts, Jun 05, 2014 10:30am PDT

When Microsoft decoupled Kinect from Xbox One, it hinted that it could boost performance as well. That appears to be happening faster than expected, as Microsoft has confirmed that development kits are getting an increase in graphics processing unit (GPU) bandwidth.

New Xbox head Phil Spencer started the ball rolling by commenting on the change via Twitter. "June #XboxOne software dev kit gives devs access to more GPU bandwidth," he wrote. "More performance, new tools and flexibility to make games better."

Microsoft later confirmed to Eurogamer that the "up to 10 percent additional GPU performance" is coming from the change to Kinect. Pressed if that would mean developers could hit 60 FPS with 1080p resolution, the company simply stated: "How developers choose to access the extra GPU performance for their games will be up to them.

"The team is continually calibrating the system to determine how we can give developers more capabilities. With this SDK, we will include new options for how developers can use the system reserve as well as more flexibility in our natural user interface reserve (voice and gesture). We'll continue to work closely with developers to help them bring great games to Xbox One.”

Click here to comment...

Comments

See All Comments | 1 Thread | 9 Comments