Star Citizen Arena Commander V.8 delayed due to major bugs [Update]

Cloud Imperium Games had hoped to launch Star Citizen's Arena Commander V.8 today, but unfortunately, those plans have been sucked into a black hole. Creator Chris Roberts has announced a delay in the dogfighting system, citing critical game-breaking issues that must be address before any further updates can be released.

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Update: Today's bug update has been posted, revealing just how much has yet to be fixed before the new update can go live. Thanks for the tip, BlackCat9!

Original story: Cloud Imperium Games had hoped to launch Star Citizen's Arena Commander V.8 today, but unfortunately, those plans have been sucked into a black hole. Creator Chris Roberts has announced a delay in the dogfighting system, citing critical game-breaking issues that must be address before any further updates can be released.

"It would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline," Roberts said on the Star Citizen website. "This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality... but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable. I know that's not the news you wanted to hear tonight. No-one would like to see the community get their hands on Arena Commander more than I would."

In the spirit of transparency, Roberts revealed a full list of bugs currently plaguing the current Arena Commander V.8 build in the update post. Several of these issues include crashes, multiplayer desyncing, and vanishing textures.

Roberts adds that the build is close to a final release, but has not divulged an official date.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    May 29, 2014 3:30 PM

    Ozzie Mejia posted a new article, Star Citizen Arena Commander V.8 delayed due to major bugs.

    Cloud Imperium Games had hoped to launch Star Citizen's Arena Commander V.8 today, but unfortunately, those plans have been sucked into a black hole. Creator Chris Roberts has announced a delay in the dogfighting system, citing critical game-breaking issues that must be address before any further updates can be released.

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      May 29, 2014 3:48 PM

      Daikatana. Duke Nukem Forever. Star Citiizen. Every generation has at least one.

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        May 29, 2014 4:03 PM

        Daikatana did make us it's bitch.

        DNF was perpetual development hell, and Gearbox made us it's bitch.

        Star Citizen the jury is still out. If anything they are guilty of being too aggressive. It's not like nothing has been released. We receive a plethora of updates, some ships have been released in the hangar, and at one point you could even adjust some files and fly around in the ships.

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          May 29, 2014 4:06 PM

          and I just made myself my own bitch with the improper use of '

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        May 29, 2014 4:09 PM

        Lol it's been 1 year. Didn't dnf languish for 7 or so?

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          May 29, 2014 4:42 PM

          16 years.

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          May 29, 2014 6:50 PM

          Not only that, but the DFM is probably the closest thing they'll do to an alpha release. You'd be forgiven for thinking that it was the official release considering the amount of drama that this has caused.

          Honestly, the development is probably closer to TF2 than DNF at the moment. A delay in game development is only bad if the game is still awful after the delay - no-one complains about the TF2 delay because the end result was worth it.

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            May 30, 2014 12:17 AM

            TF2 wasn't delayed in the strictest sense. They found it wasn't fun, rebooted it, rebooted it again, and then released it its current iteration.

            Star Citizen is just suffering from normal development delays. We're only hearing about it because the devs have been extremely open about releasing unfinished work. Consumers aren't accustomed to seeing how difficult game development is, especially on a hugely ambitious and complex project like Star Citizen.

            Ask Blizzard how Titan is going.

            This shit is really hard to pull off.

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              May 30, 2014 12:52 AM

              Those are actually some really good points. I probably got a bit over-excited with my comparison of Star Citizen to TF2. And you're right - this is really all normal delay type stuff, we're just able to see it clearly because CIG wants us to know and share in this crazy journey. And, to be fair, CIG have been really good with their communication about Star Citizen (especially recently).

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                May 30, 2014 4:12 AM

                [deleted]

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                  May 30, 2014 5:59 AM

                  Agreed. I'd be really happy if they just said that the next module (planetside I think?) will be done when it's done and announce the release a day before they push it live. The release dates are really biting them in the ass.

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        May 29, 2014 7:09 PM

        Currently HL3 has to be this generation's long overdue game. The Last Guardian is second.

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        May 30, 2014 1:00 AM

        I completely disagree that Star Citizen should go anywhere near that list.

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        May 30, 2014 6:08 AM

        No. SC is just extremely transparent with its dev process. I am absolutely certain games like HL2, Skyrim and WoW had just the same issues, they just kept them away from the plebs' ignorant eyes. CIG updates very frequently, they are doing a fuckton of work.

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      May 29, 2014 6:28 PM

      [deleted]

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