The biggest problem I found with The Evil Within is that it's not always apparent which way to progress. In particular, the first demo featured an open area that didn't always make the next step obvious. I actually wound up hitting the same death trap several times before realizing that I actually didn't need to go that way at all.
Getting lost is not so bad, except that main antagonist Ruvik is constantly on the hunt. Ruvik will randomly appear, regardless of what room you're in. If he catches you while you're lost or stuck in a corner, he will completely deplete Sebastian of all but one HP. It's the fastest way to a cheap death, though I quickly learned to always have a hiding spot nearby for these occasions, whether it be a closet or under a bed.
The Evil Within's approach to survival horror feels vintage, in a good way. Limited resources help add to the tension and there are also some genuinely scary moments. The combat also helps add to the horror environments, with firearms meant to subdue, not dominate.
There are several questions about the game's plot and its characters and whether it'll all add up in the end, but that's something to keep an eye out for once The Evil Within makes its long-awaited arrival. The game is set to haunt PC, Xbox One, PlayStation 4, PlayStation 3, and Xbox 360.
The Evil Within is not short on disturbing imagery