There's also little challenge when trying to find a way forward. Sir Percival instructed Gallahad to find a way out of the safehouse, which appeared to be blocked on all sides. Escape was a simple matter of triggering a button prompt in the corner of the room, solving this problem in the easiest manner possible. I'm hopeful that similar situations don't prove to be this simple.
The demo offered more hints on the game's plot, as Percival was seen placing blackwater on his wounds in order to instantly heal them. Ready at Dawn co-founder Ru Weerasuriya pointed out that blackwater was the source of the knights' near-immortality and added that the mysterious essence would be a central theme to The Order's overall narrative.
As was the case back in February, The Order: 1886 is visually impressive. However, given the scale of what Ready to Dawn is aiming for and some of the shortcomings I saw during my hands-on time (including noticeable framerate slowdown), there was still the sense that the developer would need ample time to refine several aspects of the game. That's a good part of the reason why Weerasuriya added that the game's final release would be pushed back to Early 2015.
The monocular still plays an important role in Gallahad's inventory