Microsoft's decision to offer a Kinect-less Xbox One starting in June could have an impact on the processing power used for games, according to VP for devices and studios Yusuf Mehdi. Though he insists that Kinect is still a "core component" of the system, he signaled that the system no longer being required to listen at all times could have an impact.
Polygon raised a point to Mehdi brought up by Ben Kilgore, one of the system architects. Kilgore said that the system was always listening, as opposed to Xbox 360, where the game is getting almost all of the power. He was posing this as a good point at the time, noting that the old Kinect on 360 needed its commands processed in each individual game. But now that Kinect is no longer being packaged with XBO, Mehdi says, the system resources devoted to it could change.
"We are in discussions with our game publishers about what we might do in this space and we will have more to talk about soon," he said.
This comes in the midst of several Xbox One games lacking the resolution of their PlayStation 4 counterparts. The trend has led to speculation that Microsoft's console isn't as powerful, and devoting more of the system to games could have an impact. Regardless, Mehdi says that Kinect is still valuable to the company.
"Our view is that the Xbox One with Kinect is the premium experience," he said. "The things you are able to do are pretty magical. I think that (early adopters) are hopefully delighted as well with their usage."