Mobile roguelike Wayward Souls out now for $4.99 (for now)

RocketCat Games has released their top-down action RPG roguelike, Wayward Souls, this week. The critically-acclaimed iOS adventure is being sold for $4.99, but it won't stay at that price for long.

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Developer RocketCat Games has released their long-awaited mobile action RPG roguelike, Wayward Souls, this week. The iOS adventure has received heavy critical praise thus far, making its $4.99 entry point sound fairly reasonable. But the price won't stay that way for long, since Rocketcat is taking a decidedly different approach to its post-launch pricing structure.

Wayward Souls is slated to receive substantial content updates in the coming weeks. Each time the game receives one of these updates, the App Store price will increase by a dollar. This is in order to offer players an incentive to buy the game early, but also an experimental method that ensures that the developer can sell the game without including in-app purchases of any kind. Even cosmetic items, such as hats, are included with purchase of the game.

For those unfamiliar with Wayward Souls, it's a top-down action RPG roguelike that features procedurally-generated dungeons with randomly-placed loot and monsters. The object is to find the dungeon's exit and avoid dying at the hands of the monsters, since permadeath means you wouldn't be able to keep any loot you gain along the way.

For more, you can check out the trailer below. Wayward Souls is available now on the App Store. The game is also slated to hit Android and PC at a later date.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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  • reply
    April 26, 2014 4:00 PM

    Ozzie Mejia posted a new article, Mobile roguelike Wayward Souls out now for $4.99 (for now).

    RocketCat Games has released their top-down action RPG roguelike, Wayward Souls, this week. The critically-acclaimed iOS adventure is being sold for $4.99, but it won't stay at that price for long.

    • reply
      April 26, 2014 4:33 PM

      no steam or android :(

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      April 26, 2014 4:44 PM

      Played a couple of hours of this today. Loved it. Going back through the same dungeon after dying was fine because new hidden areas and scenarios pop up. Using money to upgrade some percentages about the character sooth the dying process.

      While it seems simple, I can see it staying fun from trying the different classes. Considering they all have weapons etc that will be unique to them to forge in the dungeon. A really good value so far. Hopefully tonight I can get through that first boss.

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        April 26, 2014 8:14 PM

        How's the control scheme? That seems like the biggest barrier for a game like this on mobile.

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          April 26, 2014 8:57 PM

          It works really well on the iphone, but it is slightly bugged on the ipads. Still playable but sometimes the swipes dont register correctly. Supposedly fixed in the next patch. A very fun game.

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            April 28, 2014 6:22 AM

            can you tell how the game is actually controlled? are you moving around with your finger or are you using some virtual control pad or something?

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              April 28, 2014 7:16 AM

              Sure. No virtual buttons visible on screen. You place your left thumb anywhere and slide in the direction you want to walk, think virtual analog stick. A basic attack is a tap with your right thumb anywhere on the screen. Charge attack you hold your finger down. Offensive spell/ability is a swipe upwards, defensive is downwards. Potions and special items are icons on the top right.

              To answer a question I saw you had later in this thread, gold accumulates after character deaths. It is used to buy permanent buffs (health pots heal more, chance to crit increases slightly, etc.) on a class by class basis. i.e. buffs bought for warrior don't help the wizard.

              Its like a very playable SNES rogue-lite. Worth the 4.99 to me.

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                April 29, 2014 5:17 AM

                Cool, I like rogue lights, not rogue likes so I'll pick this up.

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      April 26, 2014 4:50 PM

      Cool, definitely check this out

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      April 26, 2014 5:15 PM

      If you want an actual rogue-like, Pixel Dungeon is free on Android. It's good!

      http://pixeldungeon.watabou.ru/

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        April 28, 2014 6:23 AM

        what makes this not a rogue like? i usually enjoy the games that people complain about that aren't actually rogue like, haha.

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      April 27, 2014 5:50 AM

      Bought'd. Heard nothing but good things about this game.

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      April 27, 2014 7:01 AM

      bought'd sight mostly unseen.. hope it's good

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      April 27, 2014 10:22 PM

      Good stuff. Didn't like it much at first, but finally tried the rogue class and love it now!

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        April 28, 2014 6:23 AM

        do you carry anything over after you die to your next attempt?

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          April 29, 2014 2:16 AM

          Gold, and any skill-bonuses you buy/upgrade with that gold between games at the Hero select menu.

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          April 29, 2014 2:17 AM

          (But not gear upgrades given in dungeons, nor consumables found.)

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