Developer RocketCat Games has released their long-awaited mobile action RPG roguelike, Wayward Souls, this week. The iOS adventure has received heavy critical praise thus far, making its $4.99 entry point sound fairly reasonable. But the price won't stay that way for long, since Rocketcat is taking a decidedly different approach to its post-launch pricing structure.
Wayward Souls is slated to receive substantial content updates in the coming weeks. Each time the game receives one of these updates, the App Store price will increase by a dollar. This is in order to offer players an incentive to buy the game early, but also an experimental method that ensures that the developer can sell the game without including in-app purchases of any kind. Even cosmetic items, such as hats, are included with purchase of the game.
For those unfamiliar with Wayward Souls, it's a top-down action RPG roguelike that features procedurally-generated dungeons with randomly-placed loot and monsters. The object is to find the dungeon's exit and avoid dying at the hands of the monsters, since permadeath means you wouldn't be able to keep any loot you gain along the way.
For more, you can check out the trailer below. Wayward Souls is available now on the App Store. The game is also slated to hit Android and PC at a later date.