The Elder Scrolls Online wants you to know it is very big

On the eve of its release, ZeniMax Online has released an infographic for The Elder Scrolls Online accenting just how big the world is (and how many cups of coffee it took to make it).

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As Elder Scrolls Online prepares to launch tomorrow, ZeniMax Online has released some stats to show that even though it's an MMO, it's still an Elder Scrolls game at heart. That means lots to see and do, characters to meet, and of course, books to read.

The infographic on the Bethesda Blog boasts that you can meet 10,202 non-player characters, and read 2,235 books, and pick up 61 million items or 40,656,000 weapons. The number of character variations is so big it needs to be expressed through a math equation. And if for some reason you wanted to hit the level cap in the most inefficient way possible, the chart notes you'd have to kill 119,050 mudcrabs to reach level 50.

This is littered among slightly less surprising stats, like the number of beta registrations (5 million) or the cups of coffee ZeniMax went through (162,784). You just don't launch a game without breaking a few beans.

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From The Chatty
  • reply
    April 3, 2014 9:00 AM

    Steve Watts posted a new article, The Elder Scrolls Online wants you to know it is very big.

    On the eve of its release, ZeniMax Online has released an infographic for The Elder Scrolls Online accenting just how big the world is (and how many cups of coffee it took to make it).

    • reply
      April 3, 2014 9:26 AM

      Sure, 5 million beta registrations, and I'm sure there were duplicates, but how many actual beta testers? Some of the launch issues they've had makes it seem like they didn't test enough.

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        April 3, 2014 9:53 AM

        Well it'd hardly be an Elder Scrolls game if it weren't bugged to the nines now would it? I'm actually kind of thinking of picking it up just to watch the chaos unfold.

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          April 3, 2014 9:57 AM

          I think they'll work through it. I'm jabbing them more from the comments they made about how smooth they expect the launch to go with their mega server, etc. Turns out mass logins hasn't been the issue, just everything else about the game. I mean, 12 hours of down time and then a patch seems a little excessive. That seriously cuts into early access time.

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          April 3, 2014 11:43 AM

          [deleted]

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        April 3, 2014 1:32 PM

        I stopped playing after the second beta weekend and one of my other friend didn't play all the weekends either.

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      April 3, 2014 10:43 AM

      that's what she said

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      April 3, 2014 12:32 PM

      1 shitty set of animations.

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      April 3, 2014 12:37 PM

      [deleted]

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      April 3, 2014 4:25 PM

      And how many voice actors? more than ten this time?

      Something tells me that NPC number includes all the mobs wandering around the same ten square feet waiting for a player to kill them. And the item/weapon numbers include randomly generated items of which 90% will be worthless vendor trash.

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      April 3, 2014 5:10 PM

      I want to see some one just killing mudcrabs to level 50

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        April 3, 2014 8:12 PM

        I'd be tempted to try it, but you know the spawn rate would be real limiting factor.

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