How the Snowdrop engine brings The Division's New York to life

Massive Entertainment brand art director Rodrigo Cortes discusses the Snowdrop engine and ways in which it'll enhance Tom Clancy's The Division, while also taking a moment to talk about the game's New York setting.

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Massive Entertainment has big plans for its new Snowdrop engine, having already shown it off in previous trailers for Tom Clancy's The Division. Massive's brand art director, Rodrigo Cortes, recently took the Snowdrop engine on the road to this year's Game Developers Conference to discuss how it'll be used in the upcoming Ubisoft title, while also discussing its New York setting.

"One of the main things is that we want to have full immersion," Massive brand art director Rodrigo Cortes told GamerHub TV. "That's like a mantra for us when do games. Immersion is very important to us."

Cortes detailed the fidelity of The Division's animation and lighting and noting how much it adds to the game's RPG experience. He also goes on to discuss the fully in-world 3D user interface, before going on to talk about The Division's interpretation of a dystopian Big Apple.

"We knew that we wanted to do New York," Cortes added. "And it's based on New York and Manhattan and more of the downtown area and we wanted to do something as realistic as possible, while at the same time, it needs to be fun. So we have done some creative choices there, so it works with the gameplay, but at the same time, it has the same scale and level of fidelity that you expect New York to have. From all the details when it comes to streets, when it comes to signs, when it comes to stores, and when it comes to what you see inside of the windows, there is life still... all of that is something we needed to be able to make."

To hear more about the Snowdrop engine and what it means to The Division, check out the full video below.

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From The Chatty
  • reply
    March 31, 2014 4:00 PM

    Ozzie Mejia posted a new article, How the Snowdrop engine brings The Division's New York to life.

    Massive Entertainment brand art director Rodrigo Cortes discusses the Snowdrop engine and ways in which it'll enhance Tom Clancy's The Division, while also taking a moment to talk about the game's New York setting.

    • reply
      March 31, 2014 4:31 PM

      Wow that looks really good... given that 'next-gen' content is getting harder and harder to create (because much more detail is needed), it seems like a huge part of creating such content is coming up with smarter, more efficient content creation tools, and automating as much as possible via the engine. Looks like so many of those tools are getting really powerful and intuitive. The game industry just keep advancing so fast!

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      March 31, 2014 4:33 PM

      I need about 3 more of these features. I do have one issue with "immersion immersion immersion" then you're LOOKING OVER YOUR OWN SHOULDER. Seems like 1st Person would REALLY be where you'd want to go?

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      March 31, 2014 6:23 PM

      I didnt think The Division was coming to PC? Wow I really hope so :)

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        March 31, 2014 11:47 PM

        Massive has always been a PC studio. They've wanted to branch out for a while, but I would think they'd still keep it on PC as well.

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          April 1, 2014 3:31 PM

          The person that first introduced me to The Division said its wasn't coming to PC so I pretty much ignored it since (as I don't have any consoles anymore), but I see now I need to take interest in this game....that looked insane from the trailer btw :)

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        April 1, 2014 4:46 AM

        This comes out for the PC or we riot!

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