Binkowski went on to detail how Dying Light's open world would pave the way for emergent gameplay and on-the-fly decision-making, revealing some of the game's unscripted events. In one instance, a horde of zombies was advancing towards the player until a rustling in the distance got the horde's attention. The player then whacked the gas tank on the back of a hazmat zombie, leading to an explosion that took out the entire pack.
"Since we're not restricting you to paths, we don't force you, you just get yourself into situations that aren't scripted," Binkowski explained. "They just happen."
Dying Light is expected to release later this year on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC. For more, check out Techland's full EGX Rezzed presentation
A small indication of the size of Dying Light's world