Project CARS will support Sony's Project Morpheus

Slightly Mad Studios has announced that Project CARS will be among the first games to use Sony's Project Morpheus and details how players will get a true first-person perspective.

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Two years after raising over $600,000 on Kickstarter, Slightly Mad Studios' Project CARS remains in development for PC and consoles. But the studio is now turning its attention towards crossing its racing game with virtual reality, announcing that Project CARS will be among the first games to support Sony's Project Morpheus headset.

"Virtual reality is a perfect fit for racing games since the game world literally comes rushing towards you from the distance and the increased sense of depth and speed that stereoscopic vision affords you makes this incredibly real and tangible," reads a statement on Slightly Mad's WMD portal (via Joystiq). "So when you're racing you get a much better perception of distances and position and you feel far more enveloped by that world rather than just looking through a window at it."

Slightly Mad also plans to use Project Morpheus to allow drivers a full first-person view of their cockpit. Players will be able to move their heads around their cars through the use of the PlayStation Camera.

Project CARS is aiming for a November 2014 release on PlayStation 4, Xbox One, PC, Wii U, and Steam OS.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    March 27, 2014 5:00 PM

    Ozzie Mejia posted a new article, Project CARS will support Sony's Project Morpheus.

    Slightly Mad Studios has announced that Project CARS will be among the first games to use Sony's Project Morpheus and details how players will get a true first-person perspective.

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      March 27, 2014 6:17 PM

      Neat, they just added Oculus support for PC "Team members+" I'll get to toy around with it April 7th ish as I'm only a junior member.

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      March 27, 2014 8:55 PM

      This game has been promising everything but the kitchen sink. It'll be interesting to see if they can deliver.

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        March 27, 2014 9:33 PM

        I hope they do because I really want an awesome pc racing game.

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          March 27, 2014 9:50 PM

          They're also doing World of Speed, which is looking pretty neat from what I saw at GDC. That could be great if they don't go overboard with f2p nonsense.

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      March 28, 2014 5:19 AM

      Lack of distance perception is one of the reasons why I always have to turn on the driving line in GT5 and Assetto Corsa, since I'll otherwise hit the brakes way too late for most of the turns. I'll have to try a racing game with Morpheus or Oculus Rift to see if that problem goes away with a display that covers peripheral vision.

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        March 28, 2014 6:21 AM

        Try lowering your FOV. I usually use around 43 for Assetto Corsa. For every turn in a track though you should have you braking, turn in point, and apex, memorized anyways though. Driving lines don't let you learn the track properly.

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          March 28, 2014 7:53 AM

          I think I lowered it to about that point, but then when I'm looking ahead for details on the next turn, it's really small and grainy, even at 1600x1200, since I have to have the FOV so wide. I guess this means that Rift and Morpheus have a chance of being an ideal display for driving games, as long as their head tracking stays accurate and responsive enough to not induce motion sickness.

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        March 28, 2014 6:26 AM

        I hate driving on my tv vs my monitor. For this reason.

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