Unity 5 announced, includes browser support

Unity announced the next iteration of its engine at the Game Developers Conference this week, including WebGL support to allow games using Unity 5 to run in-browser without plugins.

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At the Game Developers Conference this week, Unity Technologies revealed the next iteration of its development tools, boasting a bevy of new features. Among them, the company announced that it is working with Mozilla to bring its tools to the web without the need for plugins, similar to the recent Unreal demo.

Unity 5 refines the lighting system and adds physical shaders, an overhauled audio mixer, and various other additions for developers. It is also accompanying the launch of Unity Cloud, a cross-promotional network that supports ads on mobile devices. Devs can pre-order from the official site and gain access to Unity 4 in the meantime.

Meanwhile, a post on the Mozilla blog displays the WebGL support in action, which will allow browsers like Firefox to run Unity games without plugins. The trailer shows off Dead Trigger 2 running at near-native speeds.

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  • reply
    March 19, 2014 8:30 AM

    Steve Watts posted a new article, Unity 5 announced, includes browser support.

    Unity announced the next iteration of its engine at the Game Developers Conference this week, including WebGL support to allow games using Unity 5 to run in-browser without plugins.

    • reply
      March 19, 2014 9:15 AM

      I wonder how many potential players are lost at the plug-in install point. It takes just a few seconds to install

      • reply
        March 19, 2014 9:33 AM

        I'd say tight now the non-plugin thing is more of a proof of concept than anything. Since it requires good asmjs support (only in Firefox) and it's bound to the browser's support of a lot of features that are still in their infancy (full screen, mouse locking) the plugin will be a much better experience for a long time.

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