Dark Souls 2 launched on Xbox 360 and PS3 earlier this week, to the excitement of many within the Shacknews community. To help commemorate the launch, producer Tak Miyazoe recently spoke out about various aspects of the game, including answering some of Chatty's questions about the game's difficulty, online system, and the upcoming PC version.
Miyazoe emphasizes that the development team had Dark Souls 2's PC version in mind from the beginning, designing it to be a good Dark Souls experience across all platforms.
"We apologize for the delay, but we did spend time working on the PC version, making sure that we do attend to higher resolutions, higher framerates, and also keyboard mapping most controls," Miyazoe told GamerHub TV.
Miyazoe also adds that Dark Souls 2's server-based system for online play leaves open the possibility for world events. However, the development has not planned those out at this time, first wanting players to enjoy the online system as it is currently constituted.
"One of the main reasons why we wanted to re-visit the game server system was for that added level of role-playing in the online world, itself," Miyazoe added. "The Covenants have been improved. The new game servers, based on the beta we had last year, we noticed that there's a lot of online activity, a lot of players leaving blood messages, a lot of ghosts being seen. It obviously adds a new level to the online system itself."
Dark Souls 2 will hit PC on April 25.