Double Fine took a calculated risk by releasing Broken Age in two parts, hoping that the sales from the game's first half would offer enough financing to complete the rest of the adventure. The risk has paid off, as founder Tim Schafer has confirmed that Broken Age's first act has made more than enough money to allow the studio to finish development on the second half of Vella and Shay's story.
"We've made enough that we can make the second half of the game for sure," Schafer told Games Industry International. He did not specify sales numbers, but noted that Act 2's development is proceeding on schedule. He also expresses gratitude to the game's Kickstarter backers.
"We've shipped enough that people can see we weren't kidding, and that's a big relief," Schafer said. "Because I think there's a lot of pressure on Kickstarter projects, especially the really big Kickstarter projects, to just not screw it up for everybody else. It's such a great, positive thing for us, and being able to be funded by our fans opens so many doors for us to do original, creative things that we just wanted to live up to [expectations]."
Schafer adds that Broken Age on iPad is also on track, seeing it as a "really interesting platform" for adventure games. There's no date for the iOS version of Broken Age, which is intended to ship as a complete package. The second half of the story will ship to PC, Mac, and Linux later this year.