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DOOM Details Wrap-up

by Steve Gibson, Aug 07, 2000 6:20am PDT
Related Topics – DOOM 3, id software

Ok guys now that the weekend is up a bunch of you are back and probably missed the story on Doom details etc. Well here is a rehash (and updated/larger list) of all the bigger details I could remember/dig up. Of course keep in mind all of these details are subject to change.

- Doom will be going back to DLLs, and will be using C++ (with the exception of the rendering code) instead of C - Carmack feels the visual 'wow factor' of the new Doom will be a greater jump than it was from the recent jumps between Quake/Quake2/Quake3. (Lots of neeto new effects), but it will also focus on actual gameplay instead of just that 'wow factor' - Single player is the absolute focus, and Carmack feels it will be their best single player experience to date. - The game and editor/tools are now combined. You'll be able to simply type doom.exe -editor for example (Or maybe even an in-game toggle) (also see story) - Spending more time on the sound code / game code with the new programmers on the team. - There probably wont be much discussion on the gameplay specifics since what made Doom so big is always a subject of arguments. (No talking about the game itself) - All of the Doom code is being written from scratch. Rendering etc. - A port to XBox is likely, Linux is likely (although it will take some work) and Mac will be OSX only. - The game will ship including most of the dev/editing tools - The development/test platform is Windows2000. (They will also support 98/NT) - The target spec system is very similar to the MSXBox (700mhz range, GeForce or better, except 128megs instead of the 64megs of an XBox) - Making mods for Doom should be much easier than previous games due to the tools that are being used being on the same platform as the target playing system - Doom may not be the next game for pro-gaming, he did hint at possible work on Q3A in the future (although if it would be id Software or another contracted company is unknown, probably contract) - Bots have not been decided upon, depends on how frisky Mr.Elusive is feeling - There will be a Doom test release much like the Quakes.
Other stuff you should check out is the Carmack follow-up story, as well as coverage on 3DActionPlanet and Stomped. Over at 3D Downloads is an mp3 recording of the talk (11mb).





Comments

115 Threads* | 359 Comments



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  • Prior to Q3RA's release, UT had (most of the time) more players than Q3A. Now that RA is out, Q3A has more players. So in summary:

    UT is a better game out of the box.
    Q3A is essentially an engine that mod-makers use as a base.

    The only people who play Q3A deathmatch are those nerdy types that think they'll make a living off of playing games, or people who are easily entertained, or people who can't handle games that are more complex than "kill the other people".

    But this is all irrelevant, as Chrono Cross will make UT and Q3A its bitches.