One complaint I had while playing the early alpha is the lack of genuine team play. I noted that there isn't a feeling like you're "part of a band." The abilities of each class don't necessarily compliment each other, and the Support class doesn't offer anything new at all. As expected, Support can heal other players--but wouldn't it be more interesting if they could alter the music in some way? Harmonix is not unaware of the hurdles Chroma will face as they try to find the right balance between music and shooter. And that's why they're pursuing Early Access: to get feedback from players early on in the game's development. A closed alpha will begin this month, with a public beta opening later this year. The goal is to have a wide release "this fall," whilst incorporating feedback from critics and fans. Chroma will also introduce yet another milestone for Harmonix. Not only is the company breaking new ground with a new genre, but the game will be free-to-play. Of course, the team promises to avoid "pay-to-win" scenarios, but the economy is something that the team will undoubtedly experiment with during the beta. What's clear is that there's even more potential for "cosmetic" goods in Chroma than in other shooters. Not only should you be able to buy new ways to look, but you should be able to buy new ways to sound on the battlefield. While our first glimpse at Chroma was very unpolished, it's fascinating to see Harmonix take such a bold leap for their next game. A music shooter is something I've long thought about--and it's exciting to see someone take a stab at it, while bringing all of us along for the ride.
Chroma looks a bit like Tron right now, but the look will evolve