Both next-gen consoles received a "Definitive Edition" of Tomb Raider featuring fancy new effects that PC players can't get right now. However, does the PS4 version of the game (proven to be more definitive than the Xbox One version) really trump PC? A comparison between the two reveals that both platforms have trade-offs.
For example, the console version is missing tessellation on characters and environments, "with some of these elements appearing more blocky on the PS4 and Xbox One as a result," according to a new Digital Foundry face-off. In addition, motion blur is used more sparingly, and texture resolution is lower. "On the flip side, all the Definitive Edition graphical extras--such as the dynamic foliage and the impressive sub-surface scattering--are absent from the PC."
So both versions have their strengths and weaknesses, making the "Definitive Edition" claim a bit incorrect. In fact, the PC version can ramp up the resolution to 4K and enable SSAA, something neither console can do.
Here's a video for you to pore over: