Weekend Confirmed 200 - 200th episode spectacular

By Ozzie Mejia, Jan 17, 2014 3:00pm PST

Weekend Confirmed is celebrating a milestone today with its 200th episode! Join hosts Garnett Lee and Jeff Cannata, along with the Shacknews duo of Andrew Yoon and Ozzie Mejia, as they journey forward by looking into the problems that are plaguing Nintendo and what they can do to keep their boat above water. The topic then turns into the best-selling games of the year and what they mean for games and innovation moving forward. Then Garnett talks about Don't Starve and whether certain games would benefit more from assisting players more at the beginning. Then it's time to celebrate by looking back at the very first episode of Weekend Confirmed and where the world of games has gone since that day back in 2010. Look back upon 200 episodes with some of your favorite clips and rejoice in new Finishing Moves and the post-show Tailgate.

Weekend Confirmed Ep. 200: 01/17/2014

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 200 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:01:24 - 00:35:23

    Round 2 - 00:37:54 - 01:14:15

    Round 3 - 01:15:44 - 01:44:38

    Round 4/Finishing Moves - 01:55:48 - 02:26:52

    Tailgate - 02:27:11 - 02:42:01

Weekend Confirmed is sponsored by Sega's Kingdom Conquest II, the epic free-to-play strategy game for conquerors. Dominate real players online. Unite the strong and crush the weak until final victory is declared. You decide who joins your cause or submits to your will. Kingdom Conquest II blends the best elements of card battling, real time strategy, MMORPGs, and 3D dungeon battles to deliver a massive and addictive fantasy war game like no other. Get it today on iPhone, iPad, and Android devices!

Weekend Confirmed is sponsored by Doghouse Systems, producers of elite desktop computers for the most discriminating PC player. With three customizable levels of gaming desktops available, Doghouse is the brand used by hosts Garnett Lee and Jeff Cannata. Check out their enthusiastic ad read here.

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Ozzie Mejia @Ozz_Mejia

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • The Steam Machine

    I've read and listened to a lot of opinions on the Steam Machines. Mostly what I hear is confusion as to who would buy one of them, or questions as to why these things even exist. Sure, if you have a PC now, Big Picture Mode basically gives you a console-like experience while in the Steam environment, and there is really no compelling reason to buy a pre-built machine if you're willing to build your own.

    What I haven't heard yet is how sneaky smart this move is. Almost all consumers (I'd bet) think of the big 3 consoles as the easiest way to get games and services like Netflix, and they're right. What Valve has done with the Steam Machine is simply begin to get their brand into the conversation with almost no cost to themselves. I know they've got the controller in the works, but I'm pretty sure the cost of R&D and manufacturing of that controller isn't anywhere close to what it'd be if they got into console manufacturing. I think what they've done is let other companies build machines that range from 'affordable' to enthusiast level pricing that focus on Valve's brand, all without a huge investment in manufacturing. Even if this gen of Steam Machines isn't really successful, they've got their name in the conversation just by putting it out there. Seems pretty smart to me.