Weekend Confirmed 200 - 200th episode spectacular

By Ozzie Mejia, Jan 17, 2014 3:00pm PST

Weekend Confirmed is celebrating a milestone today with its 200th episode! Join hosts Garnett Lee and Jeff Cannata, along with the Shacknews duo of Andrew Yoon and Ozzie Mejia, as they journey forward by looking into the problems that are plaguing Nintendo and what they can do to keep their boat above water. The topic then turns into the best-selling games of the year and what they mean for games and innovation moving forward. Then Garnett talks about Don't Starve and whether certain games would benefit more from assisting players more at the beginning. Then it's time to celebrate by looking back at the very first episode of Weekend Confirmed and where the world of games has gone since that day back in 2010. Look back upon 200 episodes with some of your favorite clips and rejoice in new Finishing Moves and the post-show Tailgate.

Weekend Confirmed Ep. 200: 01/17/2014

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 200 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:01:24 - 00:35:23

    Round 2 - 00:37:54 - 01:14:15

    Round 3 - 01:15:44 - 01:44:38

    Round 4/Finishing Moves - 01:55:48 - 02:26:52

    Tailgate - 02:27:11 - 02:42:01

Weekend Confirmed is sponsored by Sega's Kingdom Conquest II, the epic free-to-play strategy game for conquerors. Dominate real players online. Unite the strong and crush the weak until final victory is declared. You decide who joins your cause or submits to your will. Kingdom Conquest II blends the best elements of card battling, real time strategy, MMORPGs, and 3D dungeon battles to deliver a massive and addictive fantasy war game like no other. Get it today on iPhone, iPad, and Android devices!

Weekend Confirmed is sponsored by Doghouse Systems, producers of elite desktop computers for the most discriminating PC player. With three customizable levels of gaming desktops available, Doghouse is the brand used by hosts Garnett Lee and Jeff Cannata. Check out their enthusiastic ad read here.

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Ozzie Mejia @Ozz_Mejia

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments




  • The Steam Machine

    I've read and listened to a lot of opinions on the Steam Machines. Mostly what I hear is confusion as to who would buy one of them, or questions as to why these things even exist. Sure, if you have a PC now, Big Picture Mode basically gives you a console-like experience while in the Steam environment, and there is really no compelling reason to buy a pre-built machine if you're willing to build your own.

    What I haven't heard yet is how sneaky smart this move is. Almost all consumers (I'd bet) think of the big 3 consoles as the easiest way to get games and services like Netflix, and they're right. What Valve has done with the Steam Machine is simply begin to get their brand into the conversation with almost no cost to themselves. I know they've got the controller in the works, but I'm pretty sure the cost of R&D and manufacturing of that controller isn't anywhere close to what it'd be if they got into console manufacturing. I think what they've done is let other companies build machines that range from 'affordable' to enthusiast level pricing that focus on Valve's brand, all without a huge investment in manufacturing. Even if this gen of Steam Machines isn't really successful, they've got their name in the conversation just by putting it out there. Seems pretty smart to me.










  • Re: WiiU plans, and what Nintendo could do.

    I would suggest a completely different track for Nintendo.....

    As per garnett's suggestion, stop making current WiiU's, or at least slow down production.

    But in 2 years time, release another console!!
    something that is obviously faster than PS4/XBO, keep the pad, but upgrade it to multi-touch.
    keep full backcompat with Wii and WiiU games, oh and a decent online system!

    Pros:
    - They end up with a console clearly more powerful than either Sony or MS, this alone will guarantee them a number of sales from those who like newest latest best ;)
    - 3rd parties will be more interested because they always want the most powerful console for their games
    - An Improved game-pad, could allow for more functionality ( i think the single touch nature of the current pad is very limiting)
    - they get out of sync with Sony and MS in the console race, i think being half a generation out of sync would be good for Nintendo ( horrific for Sony or MS, but perfect for Nintendo)
    - Zelda with best in Generation gfx??? yes please :)
    - Chance for a fresh launch/Re-brand of their top of the line, hardware!

    Cons:
    - a pricey Nintendo console, honestly i don't think this matter as much as many think....
    - A hardware redesign, we know Nintendo have great hardware engineers, and they can make great hardware, 3DS, Original Wii etc. I do think they sort of screwed the pooch on the WiiU, maybe a next-next-Gen WiiU can be designed better, but what else are their hardware people working on?
    - Risk of 2 new consoles in a row tanking! this is probably the biggest risk, but also the biggest possible gain!


    congrats on 200 Shows Guys,

    PiedPiper













  • Hey Garnett, Jeff. congrats on 200! Can't believe I started listening since episode 2. Garnett...you have to let us know how we can help to keep you guys going. Start with getting money for 1 years worth of podcasts then maybe the sponsors will come in. If you come out with something that said each show will cost X...startup equipment is Y, for one year it will be Z and throw it into kick starter I am sure the money can be raised. And if it is much more then your goal then just know we will be expecting more then a years worth of podcasts. We love you guy and we don't want to miss you guys.



  • One more opinion on Nintendo and the Wii U

    Nintendo has always made selling their system at a profit from the start too much of a priority. It has caused them to always be behind the other systems in terms of power. This was fine for their first party games, but it forced developers to make entirely different versions of their games to run on Nintendo systems. Many developers found that it's simply not worth the financial risk and effort to hire a team to learn the ins and outs of their proprietary hardware and build a separate game from scratch. If Nintendo had stayed in line with Sony and MS on the hardware front and made a system that was easy to develop for, they would have third party support, along with their stellar first party lineup. If they had done this, and also not ignored the success of online play, they could be at or near the top right now.

    I'm with Garnett when it comes to cutting the pad and replacing it with a Pro Controller, although it would require a lot of patching and a possible name change to avoid selling people games that no longer work with it (i.e. Nintendo Land). I also think they could make an app like like Smart Glass to provide the functionality to those who need it, and just sell the pad separately. Normally, I'd go with the argument that it's the identity of the machine, but Nintendo isn't really doing anything interesting with it in their first party games.

    I am also curious as to why the Wii U costs so much to produce. The pad is single touch and not particularly high resolution, there isn't much in the way of storage, and the processor is around the power of a 360/PS3. So, if it's not the controller, then why the high producion cost?


  • I think the problems with the Wii-U comes down to this for me, at no point since they announced did it ever feel like a desirable device.

    This was a device being sold to the masses as "Hey, we're,(Nintendo), finally doing HD." I don't think it is unreasonable of me to say that most hardcore gamers had long since been playing games in HD. That's not something we get excited about anymore.

    The other problem was that Nintendo's other selling point with the device was "solved" by tablets. If I want to play a game on my TV then my girlfriend will watch her shows on her iPad. I don't have kids but it isn't rare for parents to let their kid use an older device to just watch streaming stuff either.

    Couple those two things with the fact that the Wii-U, at best, is a slightly more powerful 360 and you've created a device that has no real cache. Isn't it fair to say that the unannounced PS4 and XB1 garnered more excitement at the time than the Wii-U?

    Honestly I think the biggest problem the Wii-U has is timing. Rumors of an HD Wii were swirling around back when Garnett was still working at 1UP. Nintendo jumping into the HD market and having a device that's on par with the 360 and PS3 in 2010-2011 would've been fantastic. The Wii was still selling like hotcakes so they had that and they would've created an HD system that hardcore gamers would find it tough to ignore. Christmas 2012, when it did finally release, I was ready for next-gen. Not another current-gen system.

  • RE: Wii U

    Garnett, I really wish you were in charge of Nintendo. I think you have a great handle on what it will take to get the Wii U up and running again.

    Having said that, I see one major flaw in your strategy: The Wii U does not have enough internal storage. For it to stand as a strong platform for digital downloads, it needs a much larger harddrive, which makes the price point of $199 or lower even tougher to hit.

    Speaking of price, Jeff made the point that $149 might be low enough to undercut people's perception of the hardware (in other words, it's too cheap to be a good machine). I agree with this to a point, but on the other hand I think Nintendo needs to be realistic about what the WiiU is. It does not compete with the 360 or the PS3, much less the PS4 and Xbox One. As a hardware package, the Wii U does not pack enough horsepower or features to be priced anywhere in the same ballpark as the competition. I think Nintendo might have an easier time if they stopped acting like their hardware was in the same league as everyone else. They made a cheap, underpowered console, and that doesn't have to be a bad thing! Sell it cheap, get it in as many homes as possible. As long as they are close to 360/PS3 pricing, people will compare features and Nintendo will lose every time. They need to stop fighting that battle IMO.

  • So yoon reviewed Revengence without knowing that R2 is the lock on button... Ok. How does that happen? It's not like it's R3 or a combination of buttons. If you go to the options menu you can see it clearly states that R2 is the lock on button. Did dumb dumb not use it out of spite for the game not telling him how to do it? "F U GAME, FOR NOT TELLiNG ME HOW TO LOCK ON, I WILL NOT WONDER WHAT R2 DOES OR DO A SIMPLE MENU SEARCH ON HOW TO DO IT. I WILL SIMPLY SPITE YOU BY USING THE CAMERA MANUALLY AND DIMINISH MY ENJOYMENT OF THIS GAME IMMENSELY." Dumb dumb must of said that to the screen...

    Having said that...
    Congrats on episode 200 and yoon's departure to follow his dream.
    And remember, comments sections should't be just be for complaining.
    A little positivity comes a long way as well.

    Unless you complain that the game didn't tell you what R2 did!!!

  • On the console generation transition, I think Microsoft will have a much smoother rollover in terms of first-party original content coming to Xbox 360. When I look at Microsoft studios such as Twisted Pixel, Press Play and Lift London, I think you'll see several games in 2014 and into 2015, available on both One & 360.
    Like Max: The Curse of Brotherhood, LocoCycle and Halo: Spartan Assault, you'll see smaller, downloadable experiences arrive on both consoles, One first and 360 a couple of months later. There won't be a big-budget Xbox 360 exclusive, but I don't think it'll be the clean cut-off we experienced last console transition.