Weekend Confirmed 199 - Steam Machines, PlayStation Now

By Ozzie Mejia, Jan 10, 2014 3:15pm PST

Weekend Confirmed is one step closer to a major milestone, having reached Episode 199! Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and "Indie" Jeff Mattas to talk about a whole lot of CES fallout, including Valve's reveal of Steam Machines and whether they're viable in the gaming market. That's followed by some talk about DayZ before jumping into Titanfall's announcement of 6v6 multiplayer and how it could potentially compare to other shooters like MAG, PlanetSide 2, Resistance 2, and Brink. Focus then shifts to the upcoming Alien: Isolation before discussing the Bravely Default demo and Republique. The show wraps up with an extensive conversation about PlayStation Now and what Sony could potentially make out of this new service. The 199th episode ends with a new round of Finishing Moves, followed by the post-show Tailgate.

Weekend Confirmed Ep. 199: 01/10/2014

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 199 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:30 - 00:26:24

    Round 2 - 00:27:48 - 00:54:05

    Round 3 - 00:55:32 - 01:24:28

    Round 4/Finishing Moves - 01:25:40 - 01:58:59

    Tailgate - 01:59:38 - 02:14:32

Weekend Confirmed is sponsored by Sega's Kingdom Conquest II, the epic free-to-play strategy game for conquerors. Dominate real players online. Unite the strong and crush the weak until final victory is declared. You decide who joins your cause or submits to your will. Kingdom Conquest II blends the best elements of card battling, real time strategy, MMORPGs, and 3D dungeon battles to deliver a massive and addictive fantasy war game like no other. Get it today on iPhone, iPad, and Android devices!

Weekend Confirmed is sponsored by Doghouse Systems, producers of elite desktop computers for the most discriminating PC player. With three customizable levels of gaming desktops available, Doghouse is the brand used by hosts Garnett Lee and Jeff Cannata.

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Jeff Mattas @JeffMattas

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Jeff Cannata on why he doesn't like Early Access.

    "I'm not hip to this idea of playing a game before it's done. I don't want to play it until it's done. I want to have the best possible experience the first time. I want to preserve that. You never get a second chance to have a first impression."

    There's an additional element here that wasn't considered. Sometimes if you wait for the game to be the 'finished' - to be the 'best' - the experience is irrevocably changed by then. You missed your chance to experience the game at its best and can never get that back.

    I would argue this cycle already happened with the original DayZ mod. If you didn't play the DayZ mod in the first few months... you really didn't play DayZ. The first months had the most insane and interesting emergent social interactions. Every encounter with another player had interactions I have literally never had in a game before. But after 4 or 5 months? The servers had mostly been reduced to deathmatch. The community had changed. The magic was gone. If you had waited for the mod to 'stabilize' then you missed the game at its best.

    It doesn't matter what the developers with the software if the community of players changes.

    Separately I enjoy playing games before they are mapped out. If you wait until release then there will be a wiki with everything you could possible want to know on it and everyone is acting optimally. In the early days the community as a whole has to discover this stuff in real time.

    Just some reasons why you might be shooting yourself in the foot by waiting with multiplayer games very dependent on social interaction. The party might over by the time you get there.