Weekend Confirmed 198 - 2014 Predictions

By Ozzie Mejia, Dec 31, 2013 11:00am PST

Weekend Confirmed is ready to say goodbye to 2013. Hosts Garnett Lee and Jeff Cannata are ready to usher in the new year with all of your favorite guests! The show starts with Naughty Dog's Jason Paul, The Escapist's Andrea Rene, Marcus Beer, and Shane Satterfield getting the ball rolling on some of 2014's most anticipated games, like the upcoming Uncharted, Watch Dogs, Titanfall, Infamous: Second Son, and Thief. Shacknews' Andrew Yoon, "Indie" Jeff Mattas, Christian Spicer, and Insomniac's James Stevenson jump into the second segment to talk about Lightning Returns: Final Fantasy XIII, Child of Light, South Park: The Stick of Truth, and Dark Souls II. The third segment kicks off with James, Andrea, Jason, and Shane discussing what 2014 holds for driving games like DriveClub and The Crew, before jumping into The Elder Scrolls Online and what the upcoming year could mean for microtransactions in games. The final segment welcomes in Shacknews' Ozzie Mejia, Christian, "Indie" Jeff, and Marcus to discuss their predictions for 2014, including whether Xbox One or PlayStation 4 will have the better year. The show concludes with everyone giving one prediction for the new year and a very special announcement from Garnett regarding Weekend Confirmed in 2014. Happy New Year, everyone!

Weekend Confirmed Ep. 198: 12/31/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:40 - 00:33:59

    Round 2 - 00:37:04 - 01:07:01

    Round 3 - 01:08:20 - 01:40:29

    Round 4/Final 2014 Predictions - 01:41:36 - 02:19:53

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The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

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Andrew Yoon @scxzor

Christian Spicer @Spicer

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Jeff, I'm with you on Skyrim lore.

    I love my Elder Scrolls games to death. Skyrim is my favourite game last gen, purely because of the ability to explore a vast first person fantasy world filled with nooks and crannies and monsters and loot. I don't care if Emperor Urinal Septic brought the Dragon Fire to Uber Lizard Man IV 600 years ago. The lore doesn't excite me, it's pretty generic and nothing much stands out about it as being special. I'm just there for the utterly huge gorgeous detailed open world.

    Thread Truncated. Click to see all 6 replies.

        • I don't disagree with a lot of what you've said.

          Speaking on story. The Thieves guild stuff is good. Probably the best stuff in the game, which would be fine if it wasn't a game that has hundreds hours of content and those thieves guild missions are only a few hours of that. How good that small story arch is becomes blindingly insignificant over the greater length of the experience. You spend most of your time exploring the greater world. Creeping through crypts, poking through caves, discovering Dwemer artifacts. That stuff is all fantastic, but the stories that surround those bits, and how you come into those discoveries swing between generic, and uninteresting. A lost of it is missing the tiny little bits that give you resolve and string you along for the ride.

          You're right. It is your story, and when you're telling it to someone it sounds amazing. But the actually interaction isn't. The game could use a bit more diversity in it's puzzles. It's not too bad, but the greater sin is it's combat. it's hampered by the poor menu UI, and it's far too simple Left/Right Trigger/Mouse Button setup. There's too much combat in the game for such a basic setup. Alternatively you could skip a lot of combat and play it like a stealth game. However, if I'm honest I don't particularly care for that play style, and that's equally problematic. The systems and AI in place for that are a bit too simple for serious stealth, and not strong enough for AI. If you're in stealth you can straight up shoot a guy in the head with an arrow. Not kill him, and he just stands bolt upright and looks around before going back to his routine with little more than a "Huh? Thought I herd something". No. That's just a cross-bolt protruding from your forehead.

          I'm certain that the weak combat is the reason fighting dragons isn't a grand event. After some hours of play it's nothing to swat a dragon out of the sky like it's no more than a gnat. Never mind it's the spectacle that is a dragon. It's very disappointing, and is in opposition with the concept that dragons are these magnificent bad asses. The game goes quite a way to establish that by making you dragon born, and also a bad ass. The lore behind dragon borns is they are mortals with the soul of a dragon inside them. Which is strange because real dragons aren't particularly threatening in the game.

          I played this game on PC, and yes mods go a long way to improving the game, and adding tons of replay value but there are two things here.

          1. I can't give Bethesda, or Skyrim credit for mod work that isn't in the final package.

          2. I'm sure a lot of folks here played on a 360 or (I feel sorry you did) a PS3. Neither of which has support for mod content.

          My issues aside exploration and world design are the best I've seen in gaming. Bethesda does an amazing job here, but the greater game is marred by passing mechanics.