Killzone: Shadow Fall free multiplayer weekend coming soon

The better half of Killzone: Shadow Fall is the multiplayer. If you want to give it a try, Sony has announced plans for a free multiplayer weekend. The game's online offerings will be free from December 28 through 31.

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The better half of Killzone: Shadow Fall is the multiplayer. If you want to give it a try, Sony has announced plans for a free multiplayer weekend. The game's online offerings will be free from December 28 through 31.

Of course, you don't want to waste precious time downloading the game, so you'll be able to pre-load the trial with tomorrow's PlayStation Store update. Once the trial goes live, you'll be able to play through any and all of the various Warzone features, with up to 24 players online. Then, you can spend New Year's Eve counting down to midnight... when your game will stop working.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
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    December 16, 2013 3:00 PM

    Andrew Yoon posted a new article, Killzone: Shadow Fall free multiplayer weekend coming soon.

    The better half of Killzone: Shadow Fall is the multiplayer. If you want to give it a try, Sony has announced plans for a free multiplayer weekend. The game's online offerings will be free from December 28 through 31.

    • reply
      December 16, 2013 3:55 PM

      Love multiplayer on this. I play it more than BF4, sadly for dice.

      Want more maps!!!

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      December 16, 2013 4:14 PM

      It's a good game, more people should play it. And unlike BF4 it's not a buggy crash filled piece of shit.

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        December 16, 2013 4:30 PM

        I agree, it is really good and devs should pay attention.

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        December 16, 2013 6:27 PM

        You mean other than the busted ass save system?

        Having to start over an entire chapter because it won't restore back to even close to your progress through a level?

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          December 16, 2013 6:31 PM

          The levels are so short it's hardly a big deal.

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            December 16, 2013 6:37 PM

            If you have other obligations and can't always play for an hour, it gets to be a pain in the ass.

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      December 16, 2013 10:32 PM

      This game gave me motion sickness. It's one of only a couple fps that have had this effect on me over the years.
      Others being Half-Life 2 and FEAR 2.

      The thing they all have in common is vicious head bobbing. Why no option to turn it off? :(

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        December 17, 2013 5:48 AM

        I've never gotten motion sickness over a FPS,but there have been a few games that have made me physically ill.

        The first Spyro The Dragon use to make me really queezy.I think it was the third Tony Hawk game made my head spin,but after constantly playing it,I was able to overcome.The last game that made me really sick was the beloved Shadow Of The Colossus.That was the first game that I bought from GameStop brand new,and they took it back and gave me a full refund after I opened it and explained how it effected me.

        When I finally get a PS4,I really want to play this game,and hope that it doesn't make me sick like the games I just mentioned.

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        December 17, 2013 5:54 AM

        [deleted]

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        December 17, 2013 8:42 AM

        I'm glad I'm not the only one that felt this way. I just could not continue playing SP or mp because it made me sick. Too bad. I'll stick to other games that factor the players enjoyment rather than head bobbing. Besides heads don't Bob that much in real life anyways. Our eyes and brain naturally balance this out otherwise we would all get sick from just walking. It just killed the fun factor.

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          December 17, 2013 8:58 AM

          I was thinking the same but I didn't want to take away from my initial post with a rant, so I'm glad you brought it up....
          This is supposed to be realistic? When I walk down my hallway in real life my perception is that I'm gliding along smoothly and evenly, not that I'm bouncing like a god damned pogo stick.

          Isn't imitating your perception what you would want in an FPS?

          Just because you can technically lock the camera what would be the models eye level doesn't mean you should.

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