Gran Turismo 6 lets you use real money to buy virtual cars

Gran Turismo 6 will be the first game of the series to use microtransactions, offering packs of in-game "credits" that can be spent on cars or parts.

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It's always been a bit of slog to buy cars in Gran Turismo. However, with Gran Turismo 6, Sony will let you buy in-game credits with real-world money.

In a post on the PlayStation EU Blog, European brand manager Penrose Tackie announced that you'll be able to buy in-game credits in various denominations: 500,000, 1 million, 2.5 million, or 7 million. You can then use those credits to buy cars or parts a la carte. The post didn't detail the price of each denomination pack. It did, however, note that for 1 million credits, you could pick up nine high-end cars, including the BMW Z4 GT3 11, Ford GT, and Tesla Model S.

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From The Chatty
  • reply
    November 19, 2013 7:30 AM

    Steve Watts posted a new article, Gran Turismo 6 to use microtransaction 'credits'.

    Gran Turismo 6 will be the first game of the series to use microtransactions, offering packs of in-game "credits" that can be spent on cars or parts.

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      November 19, 2013 7:12 PM

      I don't spend real money on video games everyday, but when I do, I like to then spend even more real money.
      Said no gamer ever :/

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      November 19, 2013 7:14 PM

      So tired of this bullshit.

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      November 19, 2013 7:16 PM

      RIP Gran Turismo

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      November 19, 2013 7:16 PM

      Way to kill it guys!

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      November 19, 2013 7:28 PM

      ...or you could just drive that one 5-lap race over and over again that gives you Cr. 30,000 per win.

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      November 19, 2013 7:31 PM

      Can't wait to hear Garnett hopefully skewer this game.

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      November 19, 2013 7:43 PM

      Can hardly blame them, when they added the buy points feature to MLB the Show, it was the top selling "DLC" for months, they probably make way to much money on this, and for the rest of us who will not spend any extra in game it should have zero effect, so really it's a none issue.

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        November 19, 2013 8:00 PM

        As long as you can still grind for it the same rate as GT5, I'm okay with it, but then that's in the face of Forza 4 letting you drive any car (without modifications) at any time, whereas GT5's arcade mode was restricted to a very limited (but at least moderately diverse) set of cars.

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      November 19, 2013 7:44 PM

      [deleted]

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      November 19, 2013 7:58 PM

      Correct me if I'm wrong but didn't GT5 have microtransactions too? As well as Forza?

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        November 19, 2013 8:03 PM

        Those were DLC cars, not "buy X amount of credits for $Y" packs. GT5 also had a good set of free DLC cars, such as the Schulze GT-R (which is Yamauchi-san's Nurburgring 24 Hours team car), as well as the Toyota 86, which was available shortly after the Tokyo Motor Show unveil of the final production version of that car.

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          November 19, 2013 8:06 PM

          So I guess, the follow up question would be how is this drastically different?

          To answer my own question, we should probably see how many cars are available right off the bat. If they are significantly smaller offerings especially if the bulk of the same cars offered free beforehand are now only available by purchase, then i would agree that this is bullshit.

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            November 19, 2013 8:28 PM

            1196 cars on release: http://www.gran-turismo.com/local/jp/data1/products/gt6/carlist_en.html

            I think the bigger question is how availability is structured, and if it's easier to earn credits by racing against AI. GT5 had a few races in each skill tier that were easily grindable and let you get plenty of XP to get decent cars. My favorite in Expert was Japanese Championship, and European Championship in Extreme. 5 laps, 30,000 credits per win, and you didn't have to have a supercar to be able to compete. I could easily stomp the competitors with a tuned Skyline GT-R in Japanese Championship, or a stock E60 M5 in European.

            My ideal situation is that regular casual racing is enough, as long as you're not trying to hunt down every single supercar in the portfolio. I know a friend who plays GT5 a lot more than I do, and can buy any car he wants. Still, I'd like to at least try each of the supercars in the base game's stable, instead of just watching videos of them on YouTube so I don't have to grind out days of racing, or $10 just to find out that I hate how it handles.

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            November 19, 2013 8:34 PM

            i'm afraid it will incentivize them to subtly extend the duration of the grind to unlock vehicles vs. what it would have been without any ability to monetize skipping said grind

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              November 19, 2013 8:39 PM

              We'll first see how fair it's structured.

              I won't hold my breath but there are some games out there that do have a solid monetization model that is fair and doesn't destroy the competitive community. To think that this series or any racing game wouldn't jump into monetization is really naive. This was a long time coming. We'll have to see for ourselves just how well thought out their market is.

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                November 19, 2013 8:42 PM

                Classically, Gran Turismo was very fenced off, with the license tests; GT5 was "the most open"... but it was in the face of Forza 4 letting you drive any car you wanted. GT6 is ultimately going to be Polyphony's response to Forza 4's openness, and if it ends up being overly uptight AND patronizing with currency packs, then they will have failed on that front.

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      November 19, 2013 8:58 PM

      From bonerific to Palin levels of interest.

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      November 19, 2013 9:59 PM

      Why these bozos didn't just make GT6 for PS4 I have no idea.

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        November 19, 2013 10:14 PM

        If you think about it, if Sony had TearAway and GT6 at PS4 launch, they would have won next gen already.

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        November 19, 2013 10:16 PM

        [deleted]

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        November 19, 2013 10:20 PM

        Same reason why they made 4 for the ps2. Which is I don't know. They probably wrote the whole engine in such a way that it's not portable at all. I remember reading that it practically doesn't use the GPU at all.

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