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V5-6000 Date

by Steve Gibson, Jul 31, 2000 12:36pm PDT
Related Topics – 3dfx

In case you were eagerly anticipating the V5-6000 cards it looks like they are still a little ways off. [SC]Zorachus spotted this bit on the 3dfx page putting the release date as late summer/early fall now. Doh.




Comments

53 Threads | 161 Comments





  • You make a perfectly valid point regarding you using a GF for your work. The T&L engine on the GF is perfect for 3dstudio max, bryce, etc. that use static geometry and can be accelerated easily...

    Though I do disagree with you on the image quality front. We have a V5-5500 and a GF DDR (hercules) and an SDR (creative labs) and when enabling FSAA, the 5500 really is heads and tails above the GF. That's why I laugh at these so called FSAA shootouts because all they stress are the jaggies, but you never hear anyone saying anything about the pixel popping or the texture swimming. Just the jaggies...

    Nvidia and ATI AA do not take care of the pixel popping or the texture swimming. 3dfx's does. That was very evident, and clue to me that these sites like anandtech really aren't doing all their work, or deliberately not stressing that point.

    also, no one has done any mpeg's or avi's of this in action. I am 100% honest when I say screenshots do not do 3dfx's AA justice. Seeing a GF and V5 doing AA is night and day. Not because of the framerates (which the V5 kills the GF in), but because of the image quality.

    Also, if you take a look at the screenies of 3dfx when their FXT1 compression is enabled, and then take a look at the nvidia S3TC, especially in Q3, you'll notice FXT1 has no artifacts, while S3TC has a shitload of them...

    For your work, yes. You have the best card. In terms of image quality? hrm.. I'd give that one hands down to 3dfx..

    --
    RD-Natoma
    http://www.reddragons.com/






  • I just wish that FSAA didn't make the damn HUD's blurry in flight sims. It's bad enough that it makes it almost unusable. It's like someone smudged grease over the HUD letters. The only other games that I use it in are in driving games, and in those it looks really sweeeeeeet.

    Right now, the GF2 has a better image quality in the two driving games that I play. However, in one game the Voodoo is faster. In the other game they are both the same. When the image quality of the Voodoo in FSAA is fixed that will prolly be the card to use. Of course, Nvidia might get their drivers together as well.

    Of course, in a while the new vidchips will be out and this will all be moot.

    I want some crispy FSAA damnit!

  • Textures aren't the only reason for 32bit or even 64bit, its for the mutliple passes that games do,... fog looks much better in 32bit than it does in 16 bit, because of the multiple passes... but even then it's not as good as it could be, 64 bit in-card will be great for movie-like effects and fog and such... Carmack is right when he says we need 64 bit in cards.

    Also q3a is a good game to bench video cards, unreal tournament is not, (i actually like UT more btw). q3a is video card limited at a processer over about 600, (i have a cel@460 and so it's limited for me on cpu at low res)

    Of course you don't always want to use 1 game to test the performance, but q3a is fairly good to compare scores with...